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  1. #1
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Actually you should still hoard gil. Gonna be more things to spend on.

    Unless you're one of those people that actually still thinks that the more Gil you have the more wealth you're losing. In which case, carry on good sir. Better for the rest of us.

    Jolly good.
    (0)

  2. #2
    Player Mijin's Avatar
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    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    Actually you should still hoard gil. Gonna be more things to spend on.

    Unless you're one of those people that actually still thinks that the more Gil you have the more wealth you're losing. In which case, carry on good sir. Better for the rest of us.

    Jolly good.
    I seriously doubt people will be listing thing on the AH exactly 1/10th of what they are now lol. Maybe more, maybe less. Probably more than 1/10th.
    (1)

  3. #3
    Player
    LemmingKingXXX's Avatar
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    Mar 2011
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    242
    Character
    Jho Stumps
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mijin View Post
    I seriously doubt people will be listing thing on the AH exactly 1/10th of what they are now lol. Maybe more, maybe less. Probably more than 1/10th.
    which is actually where SE could do some manipulative immersion breaking sneaky crap and also divide all the price histories of items still able to be sold in 2.0 by 10, whip up some BS lore for why anyone still remembers (clearly that information was written on darksteel-adaman alloy slabs) and make it very difficult for anyone to sell at the old prices
    I doubt that'll happen, but I know things will stabilize at some point, though by the time the prices would have receded to 1/10th of historical values on the wards, fluctuations in supply or demand will have started to affect the price to the extent that the pressures of a 90% reduction in market-wide gil supply will have waned
    (0)

  4. #4
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mijin View Post
    I seriously doubt people will be listing thing on the AH exactly 1/10th of what they are now lol. Maybe more, maybe less. Probably more than 1/10th.
    True, but a lot of that has to do with the values of items changing in 2.0 for many reasons other than the new denomination.

    Crafting and gathering are fundamentally different. Things like materia are being rebalanced. More gil sinks and items being made available. Some items being removed.

    All of those will impact the market far more than a new denomination. So by investing gil now in items you'd be engaging in futures trading, which can lead to both great gains and great losses, and which Yoshi P expressly suggested against.

    Your call.
    (1)

  5. #5
    Player
    indira's Avatar
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    Mar 2011
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    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    i think all they need to do is make the max selling price lower on retainers & the up coming AH, and add gil sinks like quest items to start special things like a leve, skirmish, NM fight, chocobo race bets, arena bets stuff like that.
    (2)

  6. #6
    Player
    Deakka's Avatar
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    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Yoshi-P dropped hints at the drop rate (or conversion rate) rather in his statement. I'm guessing that high value materia (hells/heavens style, most perfect tier IV materias) will be more plentiful in ARR. Which is to say, infinitely better than getting MND II/III 60% of the time
    (0)

  7. #7
    Player
    cudao's Avatar
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    Sep 2012
    Posts
    3
    Character
    Akuma Gouki
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    think of it this way, you be starting a new game with max level and 1/10th the gil you have. while new player will have no gil or gear. That a huge advantage.
    (0)

  8. #8
    Player
    Matsume's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    What will prevent this from happening:

    Gillionaire has 999mil gil. 900 normal players have 1 mil gil each. Gillionaire Spends 900mil gil equally amongst each player buying up all the HQ materials in the game causing short term hyper inflation. Gillionaire now has all the HQ materials on the AH + 99 milion gil. 900 normal players now have 2 mil each. ARR launches, Gillionaire still has all the HQ materials, and now 9.9 mil gil while the 900 normal players only have 200K. Normal players now want to buy HQ crafted gear that gillionaire makes. Gillionaire sells back the now transformed HQ materials to the players he bought them from for 150K each (1.5mil pre ARR); Normal Players pay 50% more than they had sold materials for cause Gillionaire controls the market and they have no choice but to buy at his prices. Gillionaire now has 9.9mil + 900x 150K (135mil). Gillionaire spends excess gil on HQ materials ensuring he maintains control of the market.

    The rich get richer, the poor get poorer. Am I missing something?

    The gil cap reduction looks good on paper and in theory, but then again so did those mortgage backed securities and derivatives that caused the world wide economic crisis.

    Obviously, I am imagining the worst case scenario where the rich take advantage of the poor, but show me proof that this doesn't already happen?

    SO, what measures will be put into effect to prevent players from doing this? I know that the morning after the official announcement on the Live Producer Letter that literally all materia were bought off the AH on my server. What's to stop them from hoarding all the HQ darksteel/gold/mythril/cobalt/electrum ore?

    New items? Increase in level cap? New recipes? New base materials?
    (2)
    Last edited by Matsume; 09-18-2012 at 06:57 PM.

  9. #9
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    @ Enri

    This has been addressed multiple times. When every single player in the game has 10% of the gil they used to, it is ridiculously silly to think prices on the player-controlled market will not drop as a result.

    Whether they drop exactly to 10% is irrelevant, as the values of almost everything will change in 2.0 along with crafting, gathering and drop rate changes.
    (3)

  10. #10
    Player

    Join Date
    Apr 2011
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    11
    Quote Originally Posted by Matsume View Post
    What will prevent this from happening:

    Gillionaire has 999mil gil. 900 normal players have 1 mil gil each. Gillionaire Spends 900mil gil equally amongst each player buying up all the HQ materials in the game causing short term hyper inflation. Gillionaire now has all the HQ materials on the AH + 99 milion gil. 900 normal players now have 2 mil each. ARR launches, Gillionaire still has all the HQ materials, and now 9.9 mil gil while the 900 normal players only have 200K. Normal players now want to buy HQ crafted gear that gillionaire makes. Gillionaire sells back the now transformed HQ materials to the players he bought them from for 150K each (1.5mil pre ARR); Normal Players pay 50% more than they had sold materials for cause Gillionaire controls the market and they have no choice but to buy at his prices. Gillionaire now has 9.9mil + 900x 150K (135mil). Gillionaire spends excess gil on HQ materials ensuring he maintains control of the market.

    The rich get richer, the poor get poorer. Am I missing something?

    The gil cap reduction looks good on paper and in theory, but then again so did those mortgage backed securities and derivatives that caused the world wide economic crisis.

    Obviously, I am imagining the worst case scenario where the rich take advantage of the poor, but show me proof that this doesn't already happen?

    SO, what measures will be put into effect to prevent players from doing this? I know that the morning after the official announcement on the Live Producer Letter that literally all materia were bought off the AH on my server. What's to stop them from hoarding all the HQ darksteel/gold/mythril/cobalt/electrum ore?

    New items? Increase in level cap? New recipes? New base materials?

    Oh, silly me!
    I love selling things and being the Personal Assistant of everyone for Gil (note the sarcasm)
    So I'm going to do it all over again, wich is totally fun!
    But hey, that's no problem! I wasn't working like a slave at all
    (I feel like one of those retired old man that just found out their pension is getting reduced)

    That won't really help but they're doing it anyways.
    (Jus remember, in some games with low money cap players invented Tokens. For example, a game really famous in Steam had a gil cap of 400kk in wich players started trading Tokens of 1.200kk. That's just an example. If that's the case, we'll loose 10% of what we had plus the token obtaining problem.)

    Reducing everything a 10% will reduce inflation and prevent it in the future (since they're suppose to release some new content that the NPC's will sell -since the more we buy to NPCs will be less actual money)

    That is in theory.
    Excuse me if I remain skeptical about how good this is going to work.
    (0)

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