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  1. #361
    Player

    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    1 987
    Citation Envoyé par Stromgarde Voir le message
    A tempest in a teapot. Prices self-correct within a short period of time, and with 2.0 coming out odds are pretty good they'll either wipe the price history entirely or adjust it commensurate with the re-denomination.
    Off course it will be wiped, lot of items won't even be there anymore as well... Won't make any sense to open the game in 2013 with a price history of October 2012 listed... New game, new Worlds (lot of people will move around, new comers will join as well), new gil value, new economy.
    (2)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  2. #362
    Player
    Avatar de Rizon
    Inscrit
    mars 2011
    Lieu
    Quincy, Il
    Messages
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Maraudeur Lv 81
    I hope this works. I don't think so. As I have said before FFXI has proven that there are more then enough people out there with more Money then brains. No matter what you do they won't think twice about spending huge sums of Gil for items jacking prices up across the board. If that happens we will be spending most of our time Gil farming instead of playing the game. I understand that with an 8 figure cap there will be a price limit, just curious about how many items will be sold at or near cap. So, unless SE plans to make most high end items RA/EX or they make GC Seals the primary currency there will be problems. I know I will get flamed for this post but I have seen it too often in FFXI to think it will work.
    (0)

  3. #363
    Player
    Avatar de Pyretta_Blaze
    Inscrit
    septembre 2011
    Lieu
    Gridania
    Messages
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Pêcheur Lv 51
    The influx of new people is probably going to change the value of things more than knocking off the last 0 anyway. I suspect in 2.0 we will go through an entire economy re-balance even without this change.

    That's without the effect of the new crafting and gathering systems... That will surely have a huge effect.

    We also have no idea what other changes may come. Will they change drop rates of skins and such. How about crystals and gil drops? Will recipes be added/changed? Will the spiritbinding rate stay the same and will any changes be made to what materia comes from a particular item? If even 1 of these things change the economy will be changed significantly.

    In the end people will still sell and buy things at the price they find acceptable and it will be ok... People who jack up prices today will continue to do so in 2.0, people who undercut will do the same. It will be no different than today.
    (2)
    Dernière modification de Pyretta_Blaze, 18/09/2012 à 07h48

  4. #364
    Player
    Avatar de Sev
    Inscrit
    mars 2011
    Lieu
    Ul'dah
    Messages
    38
    Character
    Seventh Element
    World
    Louisoix
    Main Class
    Élémentaliste Lv 50
    The whole reason for this change is to rectify the increase in cost of items relative to the price of arrows, since archers in A Realm Reborn will no longer need arrows.
    It's pretty late and I'm sleepy.

    Does this mean that because we no longer have to pay for arrows we have too much money?

    Can someone explain it in plain english please?

    I never play archer/bard anyway so can I just keep my gils thank you.
    (1)

  5. #365
    Player

    Inscrit
    juin 2012
    Messages
    11
    Citation Envoyé par Shougun Voir le message
    If a potion costs 10 gil, but takes 2 minutes to make (gil). Or a potion takes 100,000,000 gil, but takes 2 minutes to make (gil).

    Which system would you prefer to look at. Which system looks like the inflation god just took a giant dump on it?

    You can say its perspective, makes things look better. Or you can say SE is hiding the bad economy, ^_^.

    Either way it will look better and put more value in the larger numbers as they are harder to reach.
    We aren't talking about the difference between 10 gil and 100 Million gil, we're talking about the difference of 1 digit, so if you use your example, 10 gil or 100 gil. or you could take it the other way what if 1 potion = 1 gil. It only really effects how things are preceived at the higher prices, and it's all just preception in the first place, it won't change the value of anything, it'd just change the preception of the value. If it takes as much time/effort to get 1 mil then as it takes to get 10 mil now, that 1 mil isn't inheritly more valuable, it would be the same value if everything else is reduced by the same ratio. It just might seem more valuable.
    (2)

  6. #366
    Player
    Avatar de Estellios
    Inscrit
    mars 2011
    Lieu
    Ul'dah
    Messages
    4 250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Moine Lv 77
    Citation Envoyé par Rizon Voir le message
    I hope this works. I don't think so. As I have said before FFXI has proven that there are more then enough people out there with more Money then brains. No matter what you do they won't think twice about spending huge sums of Gil for items jacking prices up across the board. If that happens we will be spending most of our time Gil farming instead of playing the game. I understand that with an 8 figure cap there will be a price limit, just curious about how many items will be sold at or near cap. So, unless SE plans to make most high end items RA/EX or they make GC Seals the primary currency there will be problems. I know I will get flamed for this post but I have seen it too often in FFXI to think it will work.
    Except in the current game you can't really monopolize anything and high tier crafting materials are accessible to everyone in one way or another. Things sell for a ton of money when they are new but once people figure out where it comes from the price will drop to something reasonable.
    (0)

  7. #367
    Player
    Avatar de Trotsky
    Inscrit
    septembre 2012
    Messages
    110
    Character
    Leo Trotsky
    World
    Cerberus
    Main Class
    Mage blanc Lv 60
    Citation Envoyé par Payadopa Voir le message
    I do. And buying a, say, level 10 sword for a few thousand Gil is just weird. I always felt like the last digit should be removed for prices to make more sense. I am happy that Yoshi seems to feel the same way.
    You're just having a Stockholm syndrome. Nothing can justify screwing honest players over.
    (2)

  8. #368
    Player
    Avatar de Shougun
    Inscrit
    janvier 2012
    Lieu
    Ul'dah
    Messages
    9 431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Pêcheur Lv 90
    Citation Envoyé par TheFrozenOne Voir le message
    We aren't talking about the difference between 10 gil and 100 Million gil, we're talking about the difference of 1 digit, so if you use your example, 10 gil or 100 gil. or you could take it the other way what if 1 potion = 1 gil. It only really effects how things are preceived at the higher prices, and it's all just preception in the first place, it won't change the value of anything, it'd just change the preception of the value. If it takes as much time/effort to get 1 mil then as it takes to get 10 mil now, that 1 mil isn't inheritly more valuable, it would be the same value if everything else is reduced by the same ratio. It just might seem more valuable.

    Thats pretty much what I just said lol.

    You asked why they are doing it. In a nut shell I said perception, which is an important aspect of a game.

    Unless I am mistaken thats what you are saying in the quote (only change is perception and not value).
    (0)

  9. #369
    Player
    Avatar de KaplanHomahru
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Citation Envoyé par Trotsky Voir le message
    You're just having a Stockholm syndrome. Nothing can justify screwing honest players over.
    Except ... relatively ......... it will all be exactly the same.
    (5)

  10. #370
    Player

    Inscrit
    avril 2012
    Lieu
    The Eorzean library
    Messages
    1 118
    Citation Envoyé par Trotsky Voir le message
    You're just having a Stockholm syndrome. Nothing can justify screwing honest players over.
    That's not what Stockholm syndrome is.
    (9)

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