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  1. #241
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    (0)

  2. #242
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    edit: I was too late. NoctisUmbra was faster
    (0)

  3. #243
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    No more arrows for Archers? What?! lol

    Making new thread so this ne isn't derailed.
    (0)

  4. #244
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    If you seriously have that much gil you have much bigger underlying problems then losing a piece of it.
    (1)

  5. #245
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Mo' money mo' problems!
    (1)

  6. #246
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Well, I can see everyone getting reduced to 10% of their wealth to not go over well, but with recent developments with dawn drops and all, it really has to be done. This is going to screw people that legitimately made their money more than anyone. On the plus side, almost all of the gil the supposed RMTs farming Cedarwood are accumulating will be gone. This is the best thing SE can do since they can't outright ban them.

    I'm sitting on about 10mil right now. Going down to 1mil seems like a huge kick in the nads, but if everything drops in price accordingly it should be ok.
    (0)

  7. #247
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    I think the biggest oversight for this though is the fact prices are determined by player economy. Can we honestly say that in the futurue people will be selling felt bracers for 3500 just because its 1/10 of the price? I honestly don't see that happening. They will probably shoot up to 7-8k if not more even with this gil reduction. Other items will more than likely follow suit so this is an absolutely ridiculous solution to the fact we have too much gil and gear. Better stock up on that relic materia now.
    (1)

  8. #248
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Req:

    Things are overpriced now. But they're at the bottom of the list and no one buys them.

    People may attempt at first to try to keep prices as high as they are now, but undercutters will chip away at those prices.

    Also, about relic: It is unlikely that the double meld requirement will make it into ARR since it happens after the quest is accepted. Double meld class specific weapons will crash. If you have one, get rid of it. Either with the quest or selling it. It's worthless.
    (0)

  9. #249
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by HiirNoivl View Post
    Req:

    Things are overpriced now. But they're at the bottom of the list and no one buys them.

    People may attempt at first to try to keep prices as high as they are now, but undercutters will chip away at those prices.

    Also, about relic: It is unlikely that the double meld requirement will make it into ARR since it happens after the quest is accepted. Double meld class specific weapons will crash. If you have one, get rid of it. Either with the quest or selling it. It's worthless.
    Did they not say that those who are on the relic quest will keep their progression? The only way for them to make it so we truly keep our progress is if they do not change the quest. I don't really see how they could change it and still say we have kept the same progress unless the new quest just takes the same number of steps to get to the end.
    (1)

  10. #250
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Reducing needlessly inflated values. One benefit was already pointed out. People undercutting for 1 gil have no trouble doing so cuz 1 gil isn't worth crap.

    Also, since yu're so keen on perception, they're making it so not nly each gil is worth something, but actually reaching a million means something.

    Again, the PR reaction depends more on how they handle the transition rather than the transition itself.
    But conversely, if the benefit is purely one of perception also, then there isn't much of a benefit is there? There's no "set" value on how much a unit of currency should be worth in an MMO. Inflation in an MMO has to be measured against itself, specifically the money faucets and sinks, and how they're affecting the long term trend on item values, not some arbitrary nominal value assigned to the currency.

    And for those that honestly think this will do anything against undercutting, they're sadly mistaken. Raising the value of gil will only decrease the amount of gil being undercut each time, in this case from 1 gil to 10gil, and I doubt anyone is going to be deterred from undercutting because the minimum cost has been increased to a whopping 9 gil. Undercutting, as annoying as it may be, is nevertheless essential and inevitable in a competitive market, the correct way to go about it is to design a good market interface to lessen the annoyance factor.

    My point remains, in this case SE is changing stuff for the sake of changing stuff without bringing any meaningful benefits.
    (1)

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