the rest of the money would be in the npc duh -.- when you have room you can pick up the rest just put the rest in a mule or something lol.
the rest of the money would be in the npc duh -.- when you have room you can pick up the rest just put the rest in a mule or something lol.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
It has no sense to let players stay with 99 millions with them (even if they had 999m) because they are reducing the prices of everything by 1 digit, so, they have to do the same to the players. Just think about it, If they reduce all the prices by 1 digit, because they are making money more difficult to get (probably) and want millions matter more and they also want new and old players to be balanced, it is obvious that they have to reduce the amount of money old players have 1/10. if they don't do so, it would mean that old players would be able to get everything cheaper and easily in comparison with new players, and items made by players would still be way too expensive. I don't think they are gonna do that...
Last edited by Slatfatf; 09-15-2012 at 11:01 PM.
Agree with this. It makes more sense when all price/gil on PC and NPC is reduced to 10% of the current value. Fair to all PC and NPC. It will be unfair if PC's gil value does not change while the price on NPC is lowered.Reading rein's translation it seemed to imply that everyone would just have a tenth of their total gil in 2.0 As has been mentioned earlier that means that if you have 150,000,000 you would drop down to 15,000,000 or if you had 1,000 you'd end up with 100.
The other people who made this assumption seem to have been shot down, though honestly it makes FAR MORE sense than saying everyone over cap will be capped and everyone else will stay where they are. Basically it would just be a worlds wide readjustment to the value of each individual gil. (reducing 90% of the amount of gil in the game OVERALL thus making everyone's gil worth more, the rich would stay JUST AS RICH, the poor would still be JUST AS POOR, the only thing that would change is the exact number everyone has in their inventory.)
Clarification is most certainly needed here, but hopefully that will come with the official translation. (Though sooner certainly wouldn't hurt matters.)
Last edited by Eyn; 09-15-2012 at 10:30 PM.
Irony is i've been saving my gil for ARR. ...
but i'll go with that spread it out on multiple characters thing.
Also, gils still gonna inflate again.
This is like telling us there's a new currency being made to fix rapid inflation and our dollar is now worth only ten cents. ... but i think Gath's is probably still worth more.
--------------
http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
Originally Posted by Bayohne
Q: Will you wipe gil from our characters or change the currency with the launch of ARR?
A: No, there won't be a gil wipe. However, we do currently have plans to decrease the max digit by 1 (999,999,999 > 99,999,999)
Where does it say we will lose 90 percent of our gil?
Items in-game work like stocks or precious metals irl. If you want to keep your money, then just buy a lot of an item that is likely to sell a lot eg. crystals, ingots, anything that's a mat for ammunition. It can be a pain in the ass to sell back but you can also make more money than you had originally off of it.
See that's the problem. Bayohne's translation doesn't say it, but other people who speak japanese and english seem to think Yoshi-p said redenomination rather than just a lowering of the gil cap.Originally Posted by Bayohne
Q: Will you wipe gil from our characters or change the currency with the launch of ARR?
A: No, there won't be a gil wipe. However, we do currently have plans to decrease the max digit by 1 (999,999,999 > 99,999,999)
Where does it say we will lose 90 percent of our gil?
Bayohne's translation was pretty rushed and he was probably worried more about getting it up quickly than getting it up right, he could very well be the one who got it wrong.
That's why we're asking for clarification. Because one way makes sense and is fair for everyone. The other way is massively stupid and won't actually address the problem of inflated currency.
A revaluation of currency might be ok at the start but if SE is still planning on a free market economy then they will have problems in the future. People will still charge what the market will bear. As new high level items and gear appear accounts will be wiped in 1 or 2 transactions. There will always be idiots with more money then brains to buy things. The only way SE can control this is to place price limits on items and, IMO, that would destroy the economic system completely. SE needs to rethink this. The best way to do this is to adjust the methods for earning Gil to bring it more in line with what they want.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.