Quote Originally Posted by Wynn View Post
There is a reason the housing market crashed here in the U.S. when the economy tanked. The money wasn't there to buy for the asking prices. Even reducing prices wasn't enough. There was simply not enough money to be had (no lending, lost jobs, etc).

It isn't rocket science. If players can't afford ten million dollar weapons because that is all they have or they don't even have that to begin with, nobody will by them.
That's kind of my point. Except for lower priced items, which is all I'm talking about, many people will still be able to afford the 1000g or what have you, which will work to prevent any crash in the economy, while new players who just did 4 Lv1 leves and have 60g to show for it, obviously won't. They will get frustrated and leave. Despite many people apparently thinking otherwise, SE is completely remaking the game to attract more players. Attracting them, then swiftly bending them over with an economy that is fighting against them is not a good way to keep those players.

While there are undoubtedly more flaws, I'll point out the 2 most prominent ones in your post.

1. You're comparing a half-percent deflation to a digit drop redenomination. You mean to suggest that because prices didn't drop proportionally when the value of a dollar increased by a miniscule value, they won't drop proportionally when the value of gil increases to be 10x as valuable. Do I need to say more, or do you see the extent of this flaw?

2. I never said they'd necessarily drop to exactly 10%. I'm only sure they will drop, and they will drop significantly in general. I'm also pretty sure no item will be worth exactly 10% of what they are now to match. Again, so much more than the redenomination is working towards the value changes in ARR. However, to suggest that while gil becomes 10x as valuable items will barely drop in price, and to place greed as the primary reason.

As for the segment I bolded... it shows a chink in your understanding of this redenomination quite clearly. The value of 20g in 2.0 is the same as 200g now. If they mine to sell them at 200 each now, they won't have any trouble doing it for 20g then. If the price is different from 20g eventually it will be more due to the changes in gathering effecting the rate at which silver or is obtained.
1. My point was that in theory in '09, your rent among other things should have gone down about 0.5%. However, in practice, it did not. Just like in theory everything should go down 90%. However, in practice, it will not. And you agreed with that point in #2. And Ferth did as well.

Now if only if you would agree that the lower something costs now, the less likely it will be 1/10th of what it is now. And that literally sums up my argument. My concern is that because of that, it will be discouraging to new players and this will just be A Failure Reborn™. I'm sure we've all lost many friends who've quit MMOs for that very reason.