Quote Originally Posted by darkstarpoet1 View Post
this is where you are wrong. there are multiple factors changing in 2.0 along with the gil conversion.

i'm going to give a few basic math things to show the difference. these are just random numbers, but show the trends.
let's say there are 100 people in the server now, but with 2.0 that jumps to 1000. the average wealth of those 100 are 5mil. the total wealth in that will be 500mil. the thing is in 2.0 they will drastically increase the demand for items due to the new players, but the overall wealth hasn't increased across the server because when new they start with nothing.

in the new servers you have the "same" wealth as before, but you actually have a completely new economy because with those 900 extra people the demands for each item changes. that effectively changes the needs and demands in the economy completely so the items themselves change in demand. this is why the economy will not be exactly the same. if the conversion was done previous to the 2.0 launch with nothing else changing it would be a straight conversion, but this is not the case so the entire economy will change.
I'm sorry, I thought we were discussing the 90% slash in all current gil, all sources of gil, and all gil costs, so that is the only factor I'm discussing. This thread was started due to complaints of how the gil slash is going to change the economy, not how every other factor is going to change the economy.

You are correct in your points certainly, but I am only attempting to address concerns about the gil slash itself, not everything else that ARR is bringing.