




Our gil is cut by the same ratio. For all intents and purposes 600 gil (2.0) = 6000 gil (1.0).
OK, consider me among the converted. Let's just hope that SE lives up to what they're promising here.no one ever said that after 2.0 making gil would be easy hell they even said they were reducing EVERYTHING (not including market wards since that is player controlled) down to 1/10. Everything from Leves to npc's
http://forum.square-enix.com/ffxiv/t...748#post831748
go read that again it's all in red
For those who are still unsure of this, kindly consider this - the total monetary base of this game is decided soley by SE. It's a combination of what they allow as an opening gil position, and what they introduce into the game as NEW gil from leves and other rewards and npc selling prices. That's it. It's that simple. When you farm or craft items and sell them, you're not 'creating' gil, but, rather shifting worth in the current base.
Sorry I didn't catch this @ first read, and thanks for redirecting my attention. Toodles.
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