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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Tactic View Post
    which mean new player from ps3 will struggle in hell to get gils and old player from this version will dominate the world !

    600 gills from a leve instead of 6k! you can have that! do 20 000 of them if you want something cool!
    Our gil is cut by the same ratio. For all intents and purposes 600 gil (2.0) = 6000 gil (1.0).
    (2)

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Shougun View Post
    Our gil is cut by the same ratio. For all intents and purposes 600 gil (2.0) = 6000 gil (1.0).
    Precisely.
    (2)

  3. #3
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Rannie View Post
    no one ever said that after 2.0 making gil would be easy hell they even said they were reducing EVERYTHING (not including market wards since that is player controlled) down to 1/10. Everything from Leves to npc's

    http://forum.square-enix.com/ffxiv/t...748#post831748

    go read that again it's all in red
    Quote Originally Posted by Duuude007 View Post
    Case. Closed. ^^
    OK, consider me among the converted. Let's just hope that SE lives up to what they're promising here.

    For those who are still unsure of this, kindly consider this - the total monetary base of this game is decided soley by SE. It's a combination of what they allow as an opening gil position, and what they introduce into the game as NEW gil from leves and other rewards and npc selling prices. That's it. It's that simple. When you farm or craft items and sell them, you're not 'creating' gil, but, rather shifting worth in the current base.

    Sorry I didn't catch this @ first read, and thanks for redirecting my attention. Toodles.
    (4)