Quote Originally Posted by zzapp View Post
If, however, the ability to make gil is 10x more difficult than 1.0, which would then be in exact correlation with the gil reduction, a new player would have to work comparably as hard as you or I did to amass the same 10% gil SE has left us with. If, and only if, this is the case, can you then say this is transparent or irrelative. If the future ability to make gil is anything less than 10x more difficult, it essentially narrows the gap for new players (as it relates to our starting position for 2.0) since they will be acquiring worth at a greater rate than you or I did over the past 2 years.
Quote Originally Posted by Naoki_Yoshida View Post
The amount of gil received as rewards for content and monster drops in A Realm Reborn will be 1/10th of what they are currently.
Case. Closed. ^^