Results 1 to 10 of 1000

Dev. Posts

Hybrid View

  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by zzapp View Post
    OK, now that we have 82 pages of economic geniuses input on this, and now that (most) everyone is fully educated in supply/demand, ask yourself a simple question. If this is totally transparent to your economic worth, then why is SE even bothering doing this? Why not leave it alone? New players would come into the game and soon have millions and millions of gil, following the same economic paths that everyone else did in 1.0. It still works. I know people in this game that have 100M+, and others that don't have 1M.

    The answer to this is simple and obvious, yet no one has really mentioned it or taken issue with it, one way or the other. For ffxiv to be a profitable venture tons of new subscriptions will be needed. How much of a deterant would it be to any of you to begin a game where a large piece of the existing player base already had 100M+ gil? Would it be less of an issue if those who have played for 2 years have 10M? I fully understand SE's objective here.

    For those of you who profess to fully understand the supply/demand model, and argue that this is totally transparent, then complete the damn model, and ask yourself this - if the ability to make gil in 2.0 is exactly 10% of what it is today, then fine, I agree that thru time this is transparent, and not another peep out of me. However, I sincerely doubt that, and none of you know this. If in 2.0 the ability to make gil is anything > than 10%, then in effect, SE has level-set the playing field for new players, and have, in fact, diminished your economic value, as it relates to the general game population. If anyone has trouble with that concept, send me a p.m.

    Given that, SE lied to us. Oh don't worry my little 1.0 beta testers, all your gil and gear will transfer to 2.0. Right.
    I believe Yoshida said himself that part of the reason for the change was simply to not have big numbers just because. Having lower numbers makes things easier to work with.

    Players may feel like "my money is being reduced!" However, we're doing this so that when we launch A Realm Reborn and support it for many years to come, it will be easier to play with a more realistic sense of value than just having huge economical digits just because.
    (4)

  2. #2
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Arcell View Post
    I believe Yoshida said himself that part of the reason for the change was simply to not have big numbers just because. Having lower numbers makes things easier to work with.
    He said it was because of arrows, which is funny and makes so sense.

    Quote Originally Posted by Camate View Post
    The whole reason for this change is to rectify the increase in cost of items relative to the price of arrows, since archers in A Realm Reborn will no longer need arrows
    Sounds legit lmao. ARROWS ARE THE BACKBONE OF OUR ECONOMY THEY'RE SUPER IMPORTANT!
    (1)
    Last edited by Mijin; 09-19-2012 at 02:43 PM.

  3. #3
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mijin View Post
    He said it was because of arrows, which is funny and makes so sense.



    Sounds legit lmao. ARROWS ARE THE BACKBONE OF OUR ECONOMY THEY'RE SUPER IMPORTANT!
    ya make no fucking sense to me
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner