Quote Originally Posted by zzapp View Post
If in 2.0 the ability to make gil is anything > than 10%, then in effect, SE has level-set the playing field for new players, and have, in fact, diminished your economic value, as it relates to the general game population.
In what way? the entire economy change is universal and equal, the player- based side of it will merely adapt to this, as anything else.

In what way is anything diminished?

Please use examples.