
Originally Posted by
zzapp
To simply assume that removing 90% of the gil in the game will have zero impact on all players' economic posture, as dictated by simple supply/demand principles is not, in itself, necessarily true. This is only true if the (future) ability to make gil is, in fact, reduced to the same extent.
If the ability to make gil in the future is unchanged, then, in affect, SE simply took 90% of your gil. A new player, just starting the game will have the same earning ability as you have experienced over the last two years, and with very little effort will quickly achieve the 10% SE left you with, thereby, essentially, wiping out all your hard work of the last two years.
If, however, the ability to make gil is 10x more difficult than 1.0, which would then be in exact correlation with the gil reduction, a new player would have to work comparably as hard as you or I did to amass the same 10% gil SE has left us with. If, and only if, this is the case, can you then say this is transparent or irrelative. If the future ability to make gil is anything less than 10x more difficult, it essentially narrows the gap for new players (as it relates to our starting position for 2.0) since they will be acquiring worth at a greater rate than you or I did over the past 2 years.
I'm not saying this is so, but I defy anyone to say it isn't, because you simply don't know, and neither do I, but it's hard for me to believe that SE would do this without purpose. - that purpose being a substantial leveling of the playing field for established players vs. new. If, in fact, this is the case, then we've been lyed to, plain and simple.