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  1. #1
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Back to the point: The complexity of the economy is being simplified by 1 decimal.

    Due to the change being universal, prices will continue to fluctuate based on supply and demand, just as they do today.

    You will be just as rich or poor as you used to be, with slightly different labeling.

    No. Net. Change.
    (6)

  2. #2
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Duuude007 View Post
    Back to the point: The complexity of the economy is being simplified by 1 decimal.

    Due to the change being universal, prices will continue to fluctuate based on supply and demand, just as they do today.

    You will be just as rich or poor as you used to be, with slightly different labeling.

    No. Net. Change.
    Let me make a few observations here.

    We are being told that removal of arrows from the economy requires them to remove one digit from the amount of gil you can carry, and reduce total gil possessed/introduced. OK why? If the actual economic change is net 0 why does removing arrows require them to do this? A net 0 change doesn't actually adjust anything. And if they just want to remove a digit from the inventory then why reduce gil introduction by 1/10th along with it?

    We are accepting at face value that the this is a 1/10th reduction across the board, but that assumes that the number of players on the existing servers doesn't increase by any appreciable amount. If in fact the number of players per server increases by a factor of 10 then reducing the amount of gil given by NPCs by 1/10th results in exactly the same amount of gil being introduced into the economy as is today. It's just spread out amongst more people at the start.

    A server population increase is a much more plausible reason for them to do this than a single consumable item making up 90% of the game economy, and server populations are much much lower today than they will be in 2.0. This seems more likely a redistribution of wealth than an adjustment for a change to archer.

    If I am correct and this is an adjustment to the economy to accommodate larger populations then SE has no choice but to make this change. The alternative is massive inflation if they don't change the amount of gil introduced. Alternatively if they let us keep all our gil but reduce NPC gil to 1/10th it would result in a totally unequal distribution of wealth between new players and old players with new players heavily penalized in their ability to catch up by the new NPC rates. This situation wouldn't be dissimilar to what happened to people who started XI around the EU launch and joined an economy dominated people who NPC'd low level fish for 100k+, but new players get 10 gil for the same fish today. It would be totally unfair to new players who will now make up the majority of the player population not to adjust the economy accordingly. It would only serve the rmt to create that sort of inequity.

    Where I have a problem with this is they should be upfront with us if this is what they are doing. Also they should give those players who invested time and effort in making and saving gil some sort of in game compensation, albeit in a form that can't be converted into a similar amount of gil, for their time investment.
    (1)
    Last edited by Mireille; 09-19-2012 at 12:39 PM.

  3. #3
    Player
    Claustrum's Avatar
    Join Date
    Sep 2012
    Posts
    71
    Character
    Professor Yinny
    World
    Faerie
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mireille View Post
    We are being told that removal of arrows from the economy requires them to remove one digit from the amount of gil you can carry, and reduce total gil possessed/introduced.
    Could someone please point me to the quote where SE actually says that the removal of arrows from the game is what is forcing them to do this change? It's probably right in front of my face or something, but I've only seen heresay from people so far, and I get the feeling this is one of those self-perpetuating rumors.

    It would make vastly more sense that they had to pull arrows from the game because of gil changes, not the other way around. After all, who wants to spend 10 gil per arrow on the newb arrows?

    Edit: I read more of it, I get the feeling you don't understand a few concepts. It would be too painful for me to hit all of the points, but I'll just take the low-hanging fruit:
    Where I have a problem with this is they should be upfront with us if this is what they are doing.
    They are being upfront with us. They told us what they're going to do, and they still haven't done it yet. According to you, we also already know why they did it. What more do you want?
    (0)
    Last edited by Claustrum; 09-19-2012 at 01:03 PM.

  4. #4
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Claustrum View Post
    Could someone please point me to the quote where SE actually says that the removal of arrows from the game is what is forcing them to do this change? It's probably right in front of my face or something, but I've only seen heresay from people so far, and I get the feeling this is one of those self-perpetuating rumors.

    It would make vastly more sense that they had to pull arrows from the game because of gil changes, not the other way around. After all, who wants to spend 10 gil per arrow on the newb arrows?
    it does say it i was going to ask the same thing but it does

    http://forum.square-enix.com/ffxiv/t...748#post831748

    it is the fourth black paragraph
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!