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  1. #661
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Chardrizard View Post
    Pure genius, brb doing this.

    Joke ?


    Spreading it out:
    100 gil / 25 characters = 4 gil
    25 characters * 4 gil * 1/10 = 10 gil

    Not spreading it out:
    100 gil * 1/10 = 10 gil


    Spreading it out:
    Gil / Characters = GilPerCharacter
    Characters *(GilPerCharacter * 1/10) = Left over
    Not spreading it out:
    Gil * 1/10 = Left over
    (0)

  2. #662
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Matsume View Post
    Yeah I can dig it, 3 of my lalafell linkshell mates / friends of mine have had all fo their crafts capped for some time now and I practically never buy items from teh wards for that matter. But a lof of people, like a previous poster mentioned, esort to buying those overinflated npc prices for low lvl gear cus the ward prices are even more expensive and for that matter if they are new to the game they don't have as many connections as you and I and may find it more dificult to find a friendly crafter. Otherwise, that's some solid advice.
    Even I, a person who loves to craft, outfit all of my mules with hempen gear bought directly from the NPC's because it's cheaper than making it. I'm hoping that the redenomination will make that a stronger option for new players. Also, I suspect most really new players will either go to a fresh starting brand new world with other newbies, or they'll come to an established world where they already have contacts who will help them make more helpful contacts (*nudge nudge for everyone bringing in or even just meeting newbies* please hook them up with some crafter names to help them out!) so I'm hoping that that won't be too big an issue. Also, with such a huge emphasis on questing and so many quests already giving level 1-20 gear as quest rewards, I expect even more of that in 2.0.

    As such, I'm not really to worried about the newbies in general, but more for the established players who already have some gil under their belt and might be tempted to fall for the hyper prices, thus blowing the value of such items in the ward wide open to highway robbery and delaying the eventual stabilisation of more reasonable and accessible prices down the line.

    If people can think a little more about the long term and the effect their short term buying habits may have on the economy at large, I think that they'll realise that it's really better for everyone (except for the price gougers) if they take their business to more price appropriate servicemen/women.

    On a side note, it might seem as though I'm anti-profit, but really I just like fair exchange and I think that that is best achieved with a friendly and respectful partnership, rather than one person taking advantage of another. Price gouging might be profitable in the short term, but it gives you a nasty reputation and discourages future business. Negotiating a fair deal, for both provider and buyer, on the other hand fosters trust and encourages repeat business, as well as positive word of mouth to others that may bring their business to you. Lastly, one person's business practices are often generalised over a group, and I'd much rather crafters be generalised as simple hard working but fair folk instead of money grubbers. That's just personal preference though ;P


    TL;DR: Newbies should be OK, it's the people with money who have to be careful how they spend it for the betterment of the economy. I hope everyone will consider that when faced with overpricing, and that anyone bringing/meeting a newbie in an established world will help them form connections that will allow them to do the same.
    (0)



  3. #663
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I am amazed that so many people could see kyra's post and not know immediately that it was a joke...

    But then I guess I am also amazed that this thread is still going...

    There you have it... this thread is AMAZING.
    (2)

  4. #664
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by mbncd View Post
    TL;DR: Newbies should be OK, it's the people with money who have to be careful how they spend it for the betterment of the economy. I hope everyone will consider that when faced with overpricing, and that anyone bringing/meeting a newbie in an established world will help them form connections that will allow them to do the same.
    AKA, weapons crafted for relics aren't going to be worth 35mil anymore people.

    I think the market will sort itself out though. People will have less money, and if things get listed for exorbitant prices, nobody will buy them. People will keep undercutting till someone finally decides that the item is worth x amount and that will set a baseline.
    (4)

  5. #665
    Player
    Cthulhu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Cthulhu Theeldar
    World
    Excalibur
    Main Class
    Archer Lv 50
    Heh, poor bastards. I slipped Louie 1m and in exchange he is going to send my money forward in time. So after the re-denomination I will be the wealthiest person in ARR!
    (4)
    Quote Originally Posted by Cthulhu View Post
    What is best in life?
    Quote Originally Posted by Fernehalwes View Post
    To crush our enemies, see them driven before us, and hear the lamentations of their women.

  6. #666
    Player
    Nimoy's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    11
    Character
    Nimoy Riese
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I understand that everyone will still have exactly the same relative wealth, but it's still pointless. There are many, many (too many) people that don't understand and this does nothing except freak them out, because they think they are 90% poorer.
    (0)

  7. #667
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Raikki View Post
    Can we get clarification on what this means for people with more than 99,999,999 gil?
    You know someone with 99999999 gil? even if you do, why do you care?? WTH has that much gil & what would be the purpose(unless it's for RMT)

    Just though to throw that out there! (toodles)
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  8. #668
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,480
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    A better song for this thread:
    http://youtu.be/NPowA37yuY8
    (0)

  9. #669
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Molly_Millions View Post
    Did you not read the part where they said single digit gil items would be destroyed? I would assume that applies to players with single digit amounts of gil as well, it will be wiped. There is no way around it. Your gil is getting reduced by 90%.
    Obviously my post was not serious, im not going to be making 3 million characters now am I lol.

    Quote Originally Posted by Reika View Post
    your 3 chars with 9m each will turn into 3 chars with 900k each :/
    I dont know what your talking about, i never mentioned splitting gil between 3 characters, what would be the point.
    (0)

  10. #670
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    For those who are afraid of prices remaining at 1.0 levels, this is likely the scenario:

    Gillionaire hoards crafting materials in order to amass profit come 2.0

    Gillionaire, upon 2.0 release, sets the "standard" prices as they were in 1.0 or higher

    New player #1 enters the game. Sadly he's a bit new, so he thinks market prices are the true value of an item

    New player #1 pays the current market rate, providing Gillionaire a sizeable profit (in terms of constant currency).

    Old Player #1, who was poor in 1.0, wants to make a quick sell for spending gil. He undercuts drastically to make a sell
    Old Player's #2-15 follow suit, rapidly undercutting to ensure they get a sale.

    New player #2 is a cheap hoarder, and decides to farm her own materials. Later she sells any excess at a reduced rate.

    Now at this point, the Gillionaire has a few options. He can spend a large amount of capital buying out the market, and artificially setting his price higher, although that is unlikely in a game of infinite resources. There are always players mining, farming, gathering, crafting etc. In order to keep a sale history free of undercut sales, he'd need to invest a solid amount of time (going to say 8 hours-ish for fast moving items, 1-2 for rarely sold goods) watching the wards/AH and sniping those undercut items. This is risky because he stands to lose (or merely break even, which can be hell for an investor in an MMO) if he fails to corner the market.

    The biggest obstacle the Gillionaire has is the improved ward/auction house. If it's a truly open system (ie no caps on amount of retainers, allowing the entire population to sell their goods at any given time), then that would make it all the much harder for any single player to corner the market. Right now with the horrible market ward system, sellers have almost free reign except for the random undercutter or two that just BARELY found a spot in the Ul'dah wards.

    Granted, the first few weeks will be ugly as people jockey for market dominance, but eventually the playing field will be leveled.

    *Edit* Now this is only for commodities. However, those account for the grand majority of trading on any given day. For example, gryphon hide sales dwarf explorer's gorget sales probably on a magnitude of at least 30 to 1 on a trading day. For high level instance drops that can be sold, those will simply follow the supply and demand curve, it'll just be a slower moving dip in price (bleeding edge players will be able to control the market at first, after a few months the price should drop significantly as more players are able to do the content/the items lose their value in comparison to other options).
    (3)
    Last edited by Deakka; 09-19-2012 at 05:16 AM. Reason: added caveat paragraph for commodities/exclusion of rare dungeon and NM drops. Also Bacon

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