Results 1 to 10 of 1000

Dev. Posts

Hybrid View

  1. #1
    Player
    Ryshel's Avatar
    Join Date
    Jul 2012
    Posts
    14
    Character
    Ryshel Kitana
    World
    Sargatanas
    Main Class
    Warrior Lv 65
    Quote Originally Posted by Ladon View Post
    Don't buy overpriced items then. Market prices are driven by what people are willing to pay for them. If sellers price their items too high under the new system and nobody can afford them then they won't ever sell anything. This is such a basic economic concept that it's scary.
    I don't buy things off the wards because 1)Everything is overpriced and 2)So many things are nonexistent because people are too lazy to gather. I've got 2/3 gathering jobs to 50 and working on my third so that I don't have to deal with the wards ever again. The reason things are so high is because everyone with more than 25mil just buys everything no matter what the cost. So really, the rich are just trading their money amongst themselves. And it's going to be that way always. So again, why cut everyone's gil by 90% when the rich are just going to get rich again and keep overpricing everything just because they can?
    (1)

  2. #2
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ryshel View Post
    I don't buy things off the wards because 1)Everything is overpriced and 2)So many things are nonexistent because people are too lazy to gather. I've got 2/3 gathering jobs to 50 and working on my third so that I don't have to deal with the wards ever again. The reason things are so high is because everyone with more than 25mil just buys everything no matter what the cost. So really, the rich are just trading their money amongst themselves. And it's going to be that way always. So again, why cut everyone's gil by 90% when the rich are just going to get rich again and keep overpricing everything just because they can?
    It's very likely performance related. They'll be able to make the database more efficient by only having to store and retrieve smaller values. Reducing the significant digit by 1 for something accessed as much as virtual currency can result in huge overall processing gains.
    (1)

  3. #3
    Player
    Ryshel's Avatar
    Join Date
    Jul 2012
    Posts
    14
    Character
    Ryshel Kitana
    World
    Sargatanas
    Main Class
    Warrior Lv 65
    Quote Originally Posted by Ladon View Post
    It's very likely performance related. They'll be able to make the database more efficient by only having to store and retrieve smaller values. Reducing the significant digit by 1 for something accessed as much as virtual currency can result in huge overall processing gains.
    I understand the overall change completely. Reducing the cap from 999mil to 99mil is going to make some money-grubbers very upset, but I understand why SE would want to reduce the overall cap by one digit and scale NPC prices down to account for that change, while also hopefully discouraging real money traders and whatnot. What I'm complaining about is that basically, we're all being punished for a few exploiters' exploits. I guess overall, things will work themselves out, but it's kinda upsetting when I've worked really hard for everything I've done and gotten while a select few have exploited the system for their spoils, and yet I'm going to have to watch my gil go from a hard-earned 3mil that I hoped to hold onto for awhile and not have to spend every day farming just to make ends meet down to 300k that goes very fast when you get poked with a stick if you don't put your gear repairs up for less than 5k apiece. :|
    (1)

  4. #4
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ryshel View Post
    I understand the overall change completely. Reducing the cap from 999mil to 99mil is going to make some money-grubbers very upset, but I understand why SE would want to reduce the overall cap by one digit and scale NPC prices down to account for that change, while also hopefully discouraging real money traders and whatnot. What I'm complaining about is that basically, we're all being punished for a few exploiters' exploits. I guess overall, things will work themselves out, but it's kinda upsetting when I've worked really hard for everything I've done and gotten while a select few have exploited the system for their spoils, and yet I'm going to have to watch my gil go from a hard-earned 3mil that I hoped to hold onto for awhile and not have to spend every day farming just to make ends meet down to 300k that goes very fast when you get poked with a stick if you don't put your gear repairs up for less than 5k apiece. :|
    You're not understanding how this works. They are changing the value of money not removing money from the system. Do you have less money if you convert 4 quarters into 1 dollar? No, of course not.
    (1)

  5. #5
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Ladon View Post
    It's very likely performance related. They'll be able to make the database more efficient by only having to store and retrieve smaller values. Reducing the significant digit by 1 for something accessed as much as virtual currency can result in huge overall processing gains.
    wrong, a 32 bit number holds 4,294,967,295, and putting numbers into memory smaller than the bitness of the processor is actually a performance hit, please stop pulling stuff out of your crack
    (0)