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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Onisake View Post
    This is a fairly decent way to handle RMT. it's effectively removing 90% of gil from circulation. most of which is probably on RMT characters.
    And how? Everything is divided by 10. Again it's like when we moved from our national currency to euro. Did we became X times more poor because of that? Or did it have any direct impact on the economy itself? No.

    Your 10 gil in a 100 trillion gils economy are worth exactly the same as your 1 gil in a 10 trillion economy.

    (I used 100 and 10 trillion as random, could use any value, wouldn't change anything.)
    (3)
    Antipika.
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  2. #2
    Player
    Obsy's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    J'hyan Tia
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Antipika View Post
    And how? Everything is divided by 10. Again it's like when we moved from our national currency to euro. Did we became X times more poor because of that? Or did it have any direct impact on the economy itself? No.

    Your 10 gil in a 100 trillion gils economy are worth exactly the same as your 1 gil in a 10 trillion economy.

    (I used 100 and 10 trillion as random, could use any value, wouldn't change anything.)
    Exactly. The difference here is that all wealth and value has been scaled along with the change, as opposed to one country's/continent's economy in relation to the rest of the world, thereby affecting... Nobody*!

    *(except perhaps RMTs whose plan was to take in-game wealth and translate it to RL-wealth)

    This is pretty much like telling everyone that all the CG models, backgrounds, weather, etc. is all going to be scaled down to 1:10 size. Because everything is still the same size relative to everything else in the game, with no special exceptions, it doesn't actually affect anyone.
    (2)