Quote Originally Posted by NoctisUmbra View Post
Reducing needlessly inflated values. One benefit was already pointed out. People undercutting for 1 gil have no trouble doing so cuz 1 gil isn't worth crap.

Also, since yu're so keen on perception, they're making it so not nly each gil is worth something, but actually reaching a million means something.

Again, the PR reaction depends more on how they handle the transition rather than the transition itself.
But conversely, if the benefit is purely one of perception also, then there isn't much of a benefit is there? There's no "set" value on how much a unit of currency should be worth in an MMO. Inflation in an MMO has to be measured against itself, specifically the money faucets and sinks, and how they're affecting the long term trend on item values, not some arbitrary nominal value assigned to the currency.

And for those that honestly think this will do anything against undercutting, they're sadly mistaken. Raising the value of gil will only decrease the amount of gil being undercut each time, in this case from 1 gil to 10gil, and I doubt anyone is going to be deterred from undercutting because the minimum cost has been increased to a whopping 9 gil. Undercutting, as annoying as it may be, is nevertheless essential and inevitable in a competitive market, the correct way to go about it is to design a good market interface to lessen the annoyance factor.

My point remains, in this case SE is changing stuff for the sake of changing stuff without bringing any meaningful benefits.