Results 1 to 10 of 1000

Dev. Posts

Hybrid View

  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    If SE plan content right people with high gil will spread their wealth around. The relic quest is a good example. If I were able to get past hamlet I'd be spending 25mil on a double melded weapon or 25mil worth of materia and materials to produce it myself. It's just too time consuming to SB the materia myself. So if I want a relic I have to spread my wealth. I may also have to do the same with hamlets, spending around 50mil on the mats to obtain top provisioner. The game needs more content to make me spend gil, not less gil in my pocket. If there's less gil in my pocket I'm more likely to do things myself the hard/long way,
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    Jaeger's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Jaeger Meister
    World
    Balmung
    Main Class
    Armorer Lv 70

    Reducing everyones gil/10 will hurt the savers way more than the spenders...

    Thesis statement is simply this: Dividing everyone's total Gil by 10 will hurt the savers WAY more than the spenders (or nonsavers).

    Consider two players moving to ARR. One currently has 500 million and will arrive in ARR with 50 million. The other currently has 200k and will move to ARR with 20k. The first will lose a total of 450 million and the second will lose a total of 180k. Ask yourselves this, how much time was invested in the 450 million, and how much time was invested in the 180k??? It should be obvious the 450 million loss represents a vast amount more in time, industriousness, and ingenuity.

    It might be fine if ARR could guarantee a "perfect" communist system with "perfect" top down control. Such a system has never been made in the history of the real world nor the virtual world. Cost of production nor produce could be guaranteed to remain at 10% of current cost at the inception of ARR. Nor could inflation to the cost of production and produce be guaranteed to match the inflation of the total economy.

    Why I think inflation to the cost of production and produce will outpace inflation of the total economy? Simply supply and demand. Many will be coming back to ARR and will have demand for "stuff". There should also be many new players with a demand for "stuff" as well. They supply of "stuff" will most definitely not meet the demand. Also, the best "stuff" will always cost a ton because someone will generally always be willing to pay the price to own the best stuff.

    As inflation to the cost of production rises, the player with 50 million now will fast be unable to trade their compensation of time, industriousness, and ingenuity for the same products as they can in the current system. The player whose compensation amounts to 20k is much closer to trading their savings for the same thing they currently can.

    Wealth must be measured by what goods and services one can trade for. Wealth cannot simply be defined by a # of Gil attached to your name. The saver's total wealth will decrease more and faster than the spender's would if everyone's # was divided by 10...

    Now consider that leveling the playing field is the intended effect. Those who invested more time, industriousness, and ingenuity, and saved, are suddenly penalized much more in respect to the nonsavers, as they enter ARR. Whether you agree this should happen or not is one thing, but we must begin by being honest with ourselves... I do take liberty with the assumption that costs will not be impacted by the same 10% that current wealth and savings would. There could be disagreement there as well...
    (3)