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  1. #1
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Seig345 View Post
    If the change just shaves off any gil above the cap, that would leave someone who has 150,000,000gil with 99,999,999... If the change just knocks a digit off, it would leave someone who has 150,000,000gil with 15,000,000gil, which is 84,999,999gil less than the former, and yet some rich players seem to be an advocate of the latter... I'm not following here...

    Also, where's that digit being knocked off from? if it's from the end, are we saying 123,456,789 gil would be 12,345,678 gil, or would it be 23,456,789? Regardless which end you shave that digit off though, someone over cap would still wind up with less gil than just having any extra gil over the cap shaved off...

    It sounds like some players don't like this simply because they want everyone to lose gil, not just them... Maybe it's just me, but the entire premise of Final Fantasy just doesn't seem to fit with that.

    Less actual gil, but that gil would have the same inherent value as the higher number previously because EVERYONE would have lost the same percentage of their gil, thus making the value of the gil they have left go up by a proportional percentage.
    (0)

  2. #2
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Ferth View Post
    Less actual gil, but that gil would have the same inherent value as the higher number previously because EVERYONE would have lost the same percentage of their gil, thus making the value of the gil they have left go up by a proportional percentage.
    I've seen this as well, and I'll admit I'm not exactly educated on financial stuff. But the value of the gil seems (to me) to be stapled, because gil is gil. While the value of, say, the US Dollar can go up and down because it's supposedly a promise note for a certain about of gold (or at least that was the original idea), Gil isn't a representative currency. There's no inflation or deflation, there's just total amount of gil in the collective pockets of all player characters/retainers put together.

    There's unlimited gil in the game, NPC vendors, monsters, and quests are lined with it. Individual item prices may go up or down based on rarity and how much people are simply willing to fretter away, but I've yet to see anything to indicate Gil in and of itself having its own value, outside of RMT.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Seig345 View Post
    I've seen this as well, and I'll admit I'm not exactly educated on financial stuff. But the value of the gil seems (to me) to be stapled, because gil is gil. While the value of, say, the US Dollar can go up and down because it's supposedly a promise note for a certain about of gold (or at least that was the original idea), Gil isn't a representative currency. There's no inflation or deflation, there's just total amount of gil in the collective pockets of all player characters/retainers put together.

    There's unlimited gil in the game, NPC vendors, monsters, and quests are lined with it. Individual item prices may go up or down based on rarity and how much people are simply willing to fretter away, but I've yet to see anything to indicate Gil in and of itself having its own value, outside of RMT.

    The problem is people relate the price of the item and how much gil is in the economy. If you gave everyone a hundred million gil the prices on everything would rise - some items may be resistant because players refuse to raise it, but in general the prices would rise.


    A big problem is what large amounts of gil can do to such a fickle system like the one SE has up. Its retainer market is no good on keeping prices steady.
    (0)

  4. #4
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seig345 View Post
    I've seen this as well, and I'll admit I'm not exactly educated on financial stuff. But the value of the gil seems (to me) to be stapled, because gil is gil. While the value of, say, the US Dollar can go up and down because it's supposedly a promise note for a certain about of gold (or at least that was the original idea), Gil isn't a representative currency. There's no inflation or deflation, there's just total amount of gil in the collective pockets of all player characters/retainers put together.

    There's unlimited gil in the game, NPC vendors, monsters, and quests are lined with it. Individual item prices may go up or down based on rarity and how much people are simply willing to fretter away, but I've yet to see anything to indicate Gil in and of itself having its own value, outside of RMT.
    Time = money = gil.

    Surely this concept denotes the value of gil. If it takes me an hour to farm a million whereas before it took me 10 minutes, it's surely more valuable now.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com