They aren't reducing everyone's gil by a decimal... they are reducing ALL item prices by a decimal and making the new max gil 99,999,999 So I imagine if you have more then that, you will be affected. but otherwise it won't be detrimental

They aren't reducing everyone's gil by a decimal... they are reducing ALL item prices by a decimal and making the new max gil 99,999,999 So I imagine if you have more then that, you will be affected. but otherwise it won't be detrimental

Nope, your losing your gil. So just give it away before its taken.
Agree with this. It makes more sense when all price/gil on PC and NPC is reduced to 10% of the current value. Fair to all PC and NPC. It will be unfair if PC's gil value does not change while the price on NPC is lowered.Reading rein's translation it seemed to imply that everyone would just have a tenth of their total gil in 2.0 As has been mentioned earlier that means that if you have 150,000,000 you would drop down to 15,000,000 or if you had 1,000 you'd end up with 100.
The other people who made this assumption seem to have been shot down, though honestly it makes FAR MORE sense than saying everyone over cap will be capped and everyone else will stay where they are. Basically it would just be a worlds wide readjustment to the value of each individual gil. (reducing 90% of the amount of gil in the game OVERALL thus making everyone's gil worth more, the rich would stay JUST AS RICH, the poor would still be JUST AS POOR, the only thing that would change is the exact number everyone has in their inventory.)
Clarification is most certainly needed here, but hopefully that will come with the official translation. (Though sooner certainly wouldn't hurt matters.)
Last edited by Eyn; 09-15-2012 at 10:30 PM.
1 billion or 100 mil. Gil cap is the gil cap either way so who cares. It's business as usual.
Last edited by Gugnir; 09-18-2012 at 03:43 PM.


I've not followed this thread.. but in the german forum it was said, that everyones gil (the gil of the whole economy in a total) is being reduced about 1/10 (90%) of the original gil.
the new gil cap is just a result of this because 99.999.999 milion gil are 10% of 999.999.999so you wont lose your gil because everyone's gil is being reduced. you will stay as rich as you are now in the same value compared to all other players. the only difference is, that we have much lower inflation and gil is much more worth as now.
and that the difference between old and new players isnt that big anymore. i really thing that this change is aussum. we do not need 999.999.999 gil for a player..
an other good thing.. gil seller wont like thisbot characters/gil farmer chars carry hundreds of million gil with them and so they just can have "only" 99 million per character. it will hopefully mean less inflation then. (gil will be much more worth then)
Last edited by Tonkra; 09-18-2012 at 08:17 PM.



Two errors in this post:I've not followed this thread.. but in the german forum it was said, that everyones gil (the gil of the whole economy in a total) is being reduced about 1/10 (90%) of the original gil.
the new gil cap is just a result of this because 99.999.999 milion gil are 10% of 999.999.999so you wont lose your gil because everyone's gil is being reduced. you will stay as rich as you are now in the same value compared to all other players. the only difference is, that we have much lower inflation and gil is much more worth as now.
and that the difference between old and new players isnt that big anymore. i really thing that this change is aussum. we do not need 999.999.999 gil for a player..
an other good thing.. gil seller wont like thisbot characters/gil farmer chars carry hundreds of million gil with them and so they just can have "only" 99 million per character. it will hopefully mean less inflation then. (gil will be much more worth then)
the first is the idea that the difference between new and old players wont be severe. This isn't true because all methods by which a new player will obtain gil will also produce one tenth of the gil it currently does. So the difference will be no different than it is now.
the second is this idea that bots and gil farmers will be hit hardest. Actually, they will be hit the least. They most likely already have capped gil amounts. And as was pointed out by Noctis, the gil cap isn't being reduced to 99mil (uconfirmed imho) but just their current gil. Which means with less gil in circulation gil sellers will have a bigger potential market to sell to if players dont adjust their prices to 10% (which they wont). And since they are bots afterall it wont take them long to bot their way back to gil cap. Sure it will take 10x longer than before but they are still doing it at a rate 2-6x as fast as any other player who plays 4-12 hours a day since bots run 24/7.
Actually im wondering about one thing.
In another post of a community rep, it is stated, that new players will get their own servers in the beginning. (and i guess that will stay that way for the first months.
How will the "gil reduction" have any impact on new players economy if they have their own servers?
Last edited by HKP; 09-25-2012 at 03:13 PM.





They can still choose our servers, but they can also can choose their own. I hope they join us ( we need the fresh population) - but I would hope SE stops making reasons why they shouldnt join us.Actually im wondering about one thing.
In another post of a community rep, it is stated, that new players will get their own servers in the beginning. (and i guess that will stay that way for the first months.
How will the "gil reduction" have any impact on new players economy if they have their own servers?
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so you wont lose your gil because everyone's gil is being reduced. you will stay as rich as you are now in the same value compared to all other players. the only difference is, that we have much lower inflation and gil is much more worth as now. 


