
I agree...this isn't something they can just "fix" plans should have been implemented long ago to take care of this...what about my progress on my currency achievements????Yup, that's a disguised gil wipe if they do change our gil by 1 digit as well. If they really wanted to fix the economy to keep prices reasonable, they would fix the rate at which we can get items - drop/spiritbound/everything else.
I'm sure the psychological effect of going from a double/triple digit in your gil bank to a single/double alone will make some people quit. Then, if they don't fix the rate at which we can get items and the price of some items still skyrocket (materia needed for Relics as example) will make the other bunch quit. I will for sure.



Hmm... I suppose that is a bit more official... I just really, really hope se wouldn't do something so blatantly retarded. Rein's translation really would benefit new players starting at 0 because all the gil they earn would have a higher value, everyone else would have the same value of gil as before just in a smaller number.
Bayohne's translation would be like saying "hey all of you people who are really good at making money. Sucks to be you!"
Though I would also point out that both translations were done very quickly, so bayohne's could be missing important context as well.
Again, clarification would be needed.



If the change just shaves off any gil above the cap, that would leave someone who has 150,000,000gil with 99,999,999... If the change just knocks a digit off, it would leave someone who has 150,000,000gil with 15,000,000gil, which is 84,999,999gil less than the former, and yet some rich players seem to be an advocate of the latter... I'm not following here...
Also, where's that digit being knocked off from? If it's from the end, are we saying 123,456,789 gil would be 12,345,678 gil, or would it be 23,456,789? Regardless which end you shave that digit off though, someone over cap would still wind up with less gil than just having any extra gil over the cap shaved off... (EDIT: UNLESS, that someone happened to be exactly at the current cap of 999,999,999 gil, granted)
It sounds like some players don't like this simply because they want everyone to lose gil, not just them... Maybe it's just me, but the entire premise of Final Fantasy just doesn't seem to fit with that.
Last edited by Seig345; 09-15-2012 at 08:01 AM.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer



If the change just shaves off any gil above the cap, that would leave someone who has 150,000,000gil with 99,999,999... If the change just knocks a digit off, it would leave someone who has 150,000,000gil with 15,000,000gil, which is 84,999,999gil less than the former, and yet some rich players seem to be an advocate of the latter... I'm not following here...
Also, where's that digit being knocked off from? if it's from the end, are we saying 123,456,789 gil would be 12,345,678 gil, or would it be 23,456,789? Regardless which end you shave that digit off though, someone over cap would still wind up with less gil than just having any extra gil over the cap shaved off...
It sounds like some players don't like this simply because they want everyone to lose gil, not just them... Maybe it's just me, but the entire premise of Final Fantasy just doesn't seem to fit with that.
Less actual gil, but that gil would have the same inherent value as the higher number previously because EVERYONE would have lost the same percentage of their gil, thus making the value of the gil they have left go up by a proportional percentage.



I've seen this as well, and I'll admit I'm not exactly educated on financial stuff. But the value of the gil seems (to me) to be stapled, because gil is gil. While the value of, say, the US Dollar can go up and down because it's supposedly a promise note for a certain about of gold (or at least that was the original idea), Gil isn't a representative currency. There's no inflation or deflation, there's just total amount of gil in the collective pockets of all player characters/retainers put together.
There's unlimited gil in the game, NPC vendors, monsters, and quests are lined with it. Individual item prices may go up or down based on rarity and how much people are simply willing to fretter away, but I've yet to see anything to indicate Gil in and of itself having its own value, outside of RMT.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer





I've seen this as well, and I'll admit I'm not exactly educated on financial stuff. But the value of the gil seems (to me) to be stapled, because gil is gil. While the value of, say, the US Dollar can go up and down because it's supposedly a promise note for a certain about of gold (or at least that was the original idea), Gil isn't a representative currency. There's no inflation or deflation, there's just total amount of gil in the collective pockets of all player characters/retainers put together.
There's unlimited gil in the game, NPC vendors, monsters, and quests are lined with it. Individual item prices may go up or down based on rarity and how much people are simply willing to fretter away, but I've yet to see anything to indicate Gil in and of itself having its own value, outside of RMT.
The problem is people relate the price of the item and how much gil is in the economy. If you gave everyone a hundred million gil the prices on everything would rise - some items may be resistant because players refuse to raise it, but in general the prices would rise.
A big problem is what large amounts of gil can do to such a fickle system like the one SE has up. Its retainer market is no good on keeping prices steady.


Time = money = gil.I've seen this as well, and I'll admit I'm not exactly educated on financial stuff. But the value of the gil seems (to me) to be stapled, because gil is gil. While the value of, say, the US Dollar can go up and down because it's supposedly a promise note for a certain about of gold (or at least that was the original idea), Gil isn't a representative currency. There's no inflation or deflation, there's just total amount of gil in the collective pockets of all player characters/retainers put together.
There's unlimited gil in the game, NPC vendors, monsters, and quests are lined with it. Individual item prices may go up or down based on rarity and how much people are simply willing to fretter away, but I've yet to see anything to indicate Gil in and of itself having its own value, outside of RMT.
Surely this concept denotes the value of gil. If it takes me an hour to farm a million whereas before it took me 10 minutes, it's surely more valuable now.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
Think there are two interpretations so far:If the change just shaves off any gil above the cap, that would leave someone who has 150,000,000gil with 99,999,999... If the change just knocks a digit off, it would leave someone who has 150,000,000gil with 15,000,000gil, which is 84,999,999gil less than the former, and yet some rich players seem to be an advocate of the latter... I'm not following here...
Also, where's that digit being knocked off from? if it's from the end, are we saying 123,456,789 gil would be 12,345,678 gil, or would it be 23,456,789? Regardless which end you shave that digit off though, someone over cap would still wind up with less gil than just having any extra gil over the cap shaved off...
It sounds like some players don't like this simply because they want everyone to lose gil, not just them... Maybe it's just me, but the entire premise of Final Fantasy just doesn't seem to fit with that.
1. New "max" gil cap is being reduced by 1 digit, right now it's 999,999,999 which will bring it to 99,999,999. This would only affect people that are above the gil cap directly. This is the interpretation from Bayohne's post.
2. Cutting a digit off from the end would affect everyone directly. Relative fortune would still be the same since everyone is getting a digit knocked off not only the people who are above the "new cap." For this to work everything in the game should have a digit cut off. Basically, this just makes numbers smaller and nothing really changes. This interpretation lends itself to the translation where YoshiP explains that things will get "cheaper."
Translation DocF: Related question but for 2.0 gil will it be wiped or change?
Y: We already mentioned before we would not wipe but we will put this on topics but for example arrow price is bit expensive so stuff like that will change, and gil total will be less by 1 digit for all players and at same time all NPC sold items will be 1 less digit (1,000 gil > 100 gil)
The confusion is between which is the actual case.


While 2 would make more sense, when in ARR new rare items are introduced, it's hard to think people will sell them for how much they would sell them now / 10.Think there are two interpretations so far:
1. New "max" gil cap is being reduced by 1 digit, right now it's 999,999,999 which will bring it to 99,999,999. This would only affect people that are above the gil cap directly. This is the interpretation from Bayohne's post.
2. Cutting a digit off from the end would affect everyone directly. Relative fortune would still be the same since everyone is getting a digit knocked off not only the people who are above the "new cap." For this to work everything in the game should have a digit cut off. Basically, this just makes numbers smaller and nothing really changes. This interpretation lends itself to the translation where YoshiP explains that things will get "cheaper."
Translation Doc
The confusion is between which is the actual case.
1 is without sense.
I really hope SE reconsider this. This is a stupid change.
Last edited by Moiren; 09-16-2012 at 04:20 AM.
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I see this more of a change for the overall game going forward, rather than targeting individuals who have a lot of money. (or targeting everyone based on how some people are interpreting the translation)
There's also nothing saying at this point that the same NPC that will hold your excess items over 100 won't hold your excess gil over 99,999,999 too. Probably just some coding they can put in during the database conversion, if char has more than 99,999,999 gil, transfer the difference to storage NPC. Once the new game is running, you should be able to mailbox gil across alts and then pick up your excess later. At least this is how I hope it can work.
I don't have anything against the people that have over 100 million gil (I surely don't fall into this category) so it'd be nice if they could get their excess somehow without having to spend it all on other things, hoping to recoup their value in ARR.
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