I seriously doubt people will be listing thing on the AH exactly 1/10th of what they are now lol. Maybe more, maybe less. Probably more than 1/10th.
i think all they need to do is make the max selling price lower on retainers & the up coming AH, and add gil sinks like quest items to start special things like a leve, skirmish, NM fight, chocobo race bets, arena bets stuff like that.
which is actually where SE could do some manipulative immersion breaking sneaky crap and also divide all the price histories of items still able to be sold in 2.0 by 10, whip up some BS lore for why anyone still remembers (clearly that information was written on darksteel-adaman alloy slabs) and make it very difficult for anyone to sell at the old prices
I doubt that'll happen, but I know things will stabilize at some point, though by the time the prices would have receded to 1/10th of historical values on the wards, fluctuations in supply or demand will have started to affect the price to the extent that the pressures of a 90% reduction in market-wide gil supply will have waned
True, but a lot of that has to do with the values of items changing in 2.0 for many reasons other than the new denomination.
Crafting and gathering are fundamentally different. Things like materia are being rebalanced. More gil sinks and items being made available. Some items being removed.
All of those will impact the market far more than a new denomination. So by investing gil now in items you'd be engaging in futures trading, which can lead to both great gains and great losses, and which Yoshi P expressly suggested against.
Your call.
Yoshi-P dropped hints at the drop rate (or conversion rate) rather in his statement. I'm guessing that high value materia (hells/heavens style, most perfect tier IV materias) will be more plentiful in ARR. Which is to say, infinitely better than getting MND II/III 60% of the time
think of it this way, you be starting a new game with max level and 1/10th the gil you have. while new player will have no gil or gear. That a huge advantage.
I agree with you there. The money i made killing mobs and doing leves must be up to, what? 6kk the most (up until I learnt how much more money I could make with the AH). I've got 100kk at the moment, and guess what? I didn't make it buying and selling things to NPCs.
.NPCs buy things at low price
.NPC sell things at higher prices
What do you do? -> Make money at the Auction House
And guess what? Items at the AH won't have a 10% discount
This change will affect the money we have and the NPCs
The AH wont change much
And the way things are going, seems like SE wants to make making gil even more difficult (like in FFXI)
So don't fool yourselves, because dropping 10% means its going to be a lot harder to make money
What will prevent this from happening:
Gillionaire has 999mil gil. 900 normal players have 1 mil gil each. Gillionaire Spends 900mil gil equally amongst each player buying up all the HQ materials in the game causing short term hyper inflation. Gillionaire now has all the HQ materials on the AH + 99 milion gil. 900 normal players now have 2 mil each. ARR launches, Gillionaire still has all the HQ materials, and now 9.9 mil gil while the 900 normal players only have 200K. Normal players now want to buy HQ crafted gear that gillionaire makes. Gillionaire sells back the now transformed HQ materials to the players he bought them from for 150K each (1.5mil pre ARR); Normal Players pay 50% more than they had sold materials for cause Gillionaire controls the market and they have no choice but to buy at his prices. Gillionaire now has 9.9mil + 900x 150K (135mil). Gillionaire spends excess gil on HQ materials ensuring he maintains control of the market.
The rich get richer, the poor get poorer. Am I missing something?
The gilcapreduction looks good on paper and in theory, but then again so did those mortgage backed securities and derivatives that caused the world wide economic crisis.
Obviously, I am imagining the worst case scenario where the rich take advantage of the poor, but show me proof that this doesn't already happen?
SO, what measures will be put into effect to prevent players from doing this? I know that the morning after the official announcement on the Live Producer Letter that literally all materia were bought off the AH on my server. What's to stop them from hoarding all the HQ darksteel/gold/mythril/cobalt/electrum ore?
New items? Increase in level cap? New recipes? New base materials?
Last edited by Matsume; 09-18-2012 at 06:57 PM.
Matsume... they're not reducing the gil cap. They're reducing all gil values in game to 10% of what they are now. The scenario you spent on so long to write up has no relevance to this as it can be done with or without a new denomination.
Yay for people still not getting it.
/facepalm
The problem with this idea is that the economy is user controlled, no matter what kind of choke-hold they put on decreasing NPC's buying amounts the players will decide how much they want for something they farm/craft/re-sell.
Like many have said before, the have's will have a nice pillow of money while they have-nots will have no way to make enough to compete from the launch.. it will be like FFXI all over again right after international release Rise Of Zilart..
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.