Quote Originally Posted by Warlock View Post
You seriously need to educate yourself ...i recommend watching a video about the process of animating a game and the huge amount of stages it has ...the only movement "confirmed" to be taken out was sluggish stop and start running now you are throwing in the pre-alpha fighting your argument is laughable
I'd hardly call the adjustment to stand still sluggish. And you don't have to wait for it to finish to do anything else, it can be transitioned into another movement immediately.

As for 'It's just a pre-alpha', I've never been confident about that as an excuse. I'm sure some things will change at the time of release, but battle animation does not seem like one of those things. Especially when you consider the excuse that they took out the transition animation to 'focus on gameplay'. One might correlate that to keeping other animations mechanical too. I'll keep my eyes open and welcome changes, but I'm not expecting them.