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  1. #21
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Zantetsuken View Post
    There are other ways of focusing attacks on specific parts. FFXIV already determines which arc you are attacking in, so it could be just a matter of positioning as well as the current animation state of the monster. (IE, you attack from the front arc while the mobs head is lowered, you do head damage..)


    FFXIV is completely based on weapon. If they made each piece of armor more focused and distinct, it would be pretty similar actually
    FFXIV is based on your rank vs the mob rank . Weapon gear and stats have lite impact.
    (0)

  2. #22
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    How to make FFXIV like Monster Hunter:

    1. Take away health bars.

    2. Make all monsters 3X bigger.

    3. Add Flashbombs (and then call anyone who uses them a cheater).

    On-topic though:

    On the topic of armor, I'd rather they stick with a large variety of armor tailored to different classes as opposed to MH's philosophy of "All melee, here's an armor type. All gunners, here's an armor type." I do like the gemming concept, though it's much older than Monster Hunter lol. I would LOVE to make armor that resembled a certain creature it's made out of though, like an Ureaus or Dodore set

    As far as the quests go, they could add such a system and make it something entirely new. Kind of like guild leves but you fight one big monster that takes at least 20 minutes to down.

    FFXIV has a different philosophy as far as time goes. Take Ureaus for example. Instead of making the fight extremely hard and a test of endurance, it's practically limited to doing as much damage as possible in under half an hour. In Monster Hunter the time limit is generally 50 minutes, though 30 for things like Lao Shan and Jhen Moran. The true difficulty comes in a test of endurance lasting at least 20 minutes, probably closer to 40 if your team is under-geared and it's their first time.
    (0)

  3. #23
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Nephera View Post
    they actually have that already apparently, its one of those things only explained on one article in the lodestone.
    to an extent... I've done just about every incap you can do on most mobs out there....
    Some have visual effects... like incaping horns on a buffalo (other left and other right) to horns on an aldgoat (Head incaP) and even the head of a skeleton (Head incap)
    But say you fight a human mob, like a footpad, or beastman like the Amalj'aa or Goblins..... You break the legs...... No signs of it other than a fleeting message in a hyperspeed chat log.... No falling on the ground.... No damaged appendages or ripped clothing... at least show me a scar or something
    You cut the tail off of a drake (Other Outer incap) and nothing.... show me some damaged scales.... some visual cue....
    Incap the legs on a cockatrice, head on almost everything except Peiste and Skeletons and you see nothing....
    I need to see something...
    Here is another example... incap the shell of a crab (Other Outer) and again, you see nothing.... at least show me some cracks in the shell
    Eyes can have their eye incapped (Head incap) or their tails cut off (Outer Other) and neither shows any sign.... Why not make the eye get all veiny and red or make the tail look really limp when it is incapped
    I could really go on all day like this
    (0)

  4. #24
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zkieve View Post
    FFXIV is based on your rank vs the mob rank . Weapon gear and stats have lite impact.
    Ahh, I was speaking more of the role you play in a group, but you are correct.

    re:Arcell

    LOL at flashbomb comment. So true. I guess in FFXI the spell Stun filled that role.

    After FFXI put a cap on the amount of time you could spend fighting bosses like AV or Pandemonium Warden, battles become quite similar to what you are describing - effectively a balance between survival and damage dealing all against the clock. I don't see why FFXIV couldn't incorporate some of that, not just for boss fights, but as guildleve options as well.

    Currently, with behests and most leves being as straight forward as they are, there isn't anything to test a player's skill or even job performance.

    It's one of the reasons why there is barely a market for food items in the game.
    (0)
    Last edited by Zantetsuken; 04-01-2011 at 03:27 AM.

  5. #25
    Player
    Shelia's Avatar
    Join Date
    Mar 2011
    Posts
    160
    Character
    Yarentai Horo
    World
    Exodus
    Main Class
    Red Mage Lv 67
    I love monster hunter, but I doubt SE would want to think outside of the box like that. lol
    (0)
    ☆ space trash ☆

  6. #26
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    I AM A VIVID MONSTER HUNTER FAN. I have nothing else of value to add. I just wanted to say that lol
    (0)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  7. #27
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    also wanted to say, tri and portable 3 aren't joke games.. they're just more user friendly. and I've been out of practice for a while, but p3rd is kinda whooping my ass.. then again I am playing solo a lot. Tri was really easy for me, since they introduced lance counter and I dominate with a lance. Altareon was probably the only challenge I faced in that game. And when you get his pattern down he's a breeze.
    (0)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  8. #28
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    My Favorite monster to fight is Barioth! Big monster wise- it's Jhen Moaren.

    Funniest moment was when me and 3 friends fought Shen Goaren, the giant crab. We broken all his legs and someone was underneath him. Insert old cartoon character being crushed by 1 ton. I couldn't stop laughing. He died from it.
    (1)

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