I don't know how many of you are avid Monster Hunter fans, but I find it to have a fantastic balance of addicting content and at the same time it is very accessible for players that only have an hour at a time to play. It also has a role system based off of weapons - which is similar in a way to the FFXIV armory system.
Now granted, MH is an action/strategy game and FFXIV is a MMORPG, but I wonder if some game-play elements in MH could enhance the FFXIV experience in some way.
One basic concept (that other people on the forums have spoken to already) is the toughness of monsters in the FFXIV. Put simply, Most monster HP is far too low and battles end quickly with very little gained in the way of player personal experience or strategy. In contrast, Monster Hunter pitted players against monsters with abnormally high HP, extremely powerful yet avoidable attacks, hidden weaknesses and a limit on both time and deaths.
Imagine if the guildleve or behest system was revamped to work more like Monster Hunter. After signing up, you (and your party) travel out to a somewhat isolated section of the map (instanced?) to face down a single large monster (or a tight party of smaller ones) that would require strategy, study, coordination, and most of the time limit to kill. Rewards for the leve should mainly be exp/sp and potentially rare crafting materials based on damage to specific parts of the monster. In addition, there could be a limit on the total amount of player deaths during a leve, after that limit is reached, the leve ends in failure. I think this would give players a real sense of challenge in keeping themselves alive and would eliminate zerging.
Other elements of Monster Hunter that might work well in FFXIV is the way that armor-based skills/attributes functioned. Every piece of armor had skills with a positive or negative value attached to it, but in order to activate that skill, you needed a value of 10 or more. Conversely, if the value of a skill was -10 or less you received a penalty in that skill or attribute.
In FFXIV this could be done quite easily first with attributes, and later with buffs and penalties to class skills. Imagine if all mage gear had penalties to combat stats like VIT, STR, DEX, or HP, in addition to the boosts to MP, INT, Casting Speed, etc.. A helm for Marauders might a bonus to attacking speed but have a penalty that caps MP at zero.A set of Light Armor could give a VIT and HP penalty but enhances casting speed and DEX (RDM anyone?) The possibilities are almost endless...
Just some thoughts. Any other MH players out there with ideas?