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  1. #11
    I just imagine rmt would take advantage of any kind of logged out, auto crafting by having multiple accounts crafting and that would hurt the economy for us legitimate players. I like the alternative system you mentioned though. Thanks for the heads up Oki.
    (0)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

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  2. #12
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    I just hope that if someone makes 50 of something in one go it only counts as one towards the achievements and not 50...
    (1)

  3. #13
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    logout-crafting is stupid anyways. Make em stay logged in to do it.
    (0)

  4. #14
    Player
    Romowens01's Avatar
    Join Date
    May 2012
    Posts
    57
    Character
    Lil Demon
    World
    Balmung
    Main Class
    Thaumaturge Lv 73
    Maybe your retainer can or a mog or something. But can only craft items 1 level lower than you and no exp gains. Basically a Hasty Hand robot.
    (0)

  5. #15
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    I do NOT like this idea.

    I can't see any logical reason why this would be necessary, and I can see how this will be exploited. Crafting is hard work, it should remain that way.
    (0)

  6. #16
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Okipuit View Post
    Good evening!

    We have seen a variety of suggestions for automated crafting such as a system that you can place materials into, logout, and come back to have 50 items created for you. ...
    Talk about lazy motha-$@#!*s!

    That would be something RMT Gill-sellers and Bot-farmers would love.
    (0)


    ~'\[[_LEGACY_]]/'~
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    (HP + Instantly logout anywhere)

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  7. #17
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PSxpert2011 View Post
    Quote Originally Posted by Okipuit View Post
    Good evening!

    We have seen a variety of suggestions for automated crafting such as a system that you can place materials into, logout, and come back to have 50 items created for you. ...
    Talk about lazy motha-$@#!*s!

    That would be something RMT Gill-sellers and Bot-farmers would love.
    Rest assured. The second half of that paragraph reads...

    Quote Originally Posted by Okipuit View Post
    However, looking at the in-game economy, there is a necessity to place limitations on how many items can be created in a certain amount of time. Taking this into consideration, we do not plan on implementing a system like that.

    Any automation could be used by RMT so SE needs to tread carefully.
    However, from legitimate players, there is a valid desire to make certain crafting actions less of a chore.

    Quote Originally Posted by Okipuit View Post
    What we are considering for A Realm Reborn is an "easy crafting" system that will allow you to automatically create a predetermined amount of items. We will let you know more as we progress!
    When your level is much higher than the recipe you get no experience from it. And when you are Level 50 in multiple crafts, everything except trying to HQ something is of not much interest.

    Perhaps at that point it would be nice to have an "easy crafting" option where you can batch craft more items than we can with the current system.

    I don't want SE to make things too easy, and especially not things that will benefit RMT most. But if they implement a well-thought out easy crafting system then maybe I can finally clear out stacks of flax, fleece, and iron ore that I've been meaning to get to "one of these days" when not busy with LS events.
    (1)

  8. #18
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by TrystWildkey View Post
    Crafting is hard work, it should remain that way.
    There is nothing hard about crafting. It is incredibly tedious. If you're levelling up, sure, I can see why you need to manually craft. However, if I'm mass producing ice shards or something, I should be able to automatically do it without the minigame.
    (0)

  9. #19
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    HQ crafting should not be automated, but don't mind an improved Hasty-Hand. (i.e automated but 0 chance of HQ)
    (0)

  10. #20
    Player
    Draxis_Fallspear's Avatar
    Join Date
    May 2012
    Posts
    68
    Character
    Draxis Fallspear
    World
    Ultros
    Main Class
    Armorer Lv 60
    As part of my work, I've had to learn some automation to implement in GUI testing.

    I can safely say that anyone who has the interest in learning how to automate crafting and has an inclination towards using it as an unfair advantage (cheaters) can easily figure out how to write a script to automate simple synths, so I don't think that having SE making a legal way to do it would make that much of an impact.

    That being said, I spent about 2 hours hasty handing shards from fish since I was running out and was kinda poor. The process left me feeling as if my brain was going to start bleeding out of my nose. The only thing I noticed in this extended session of boredom was that the system auto-booted me from the crafting interface presumably while taking somekind of information to determine whether I was an RMT or bot every now and then (since I'm thinking that it would be VERY easy to script around that kind of occurence if it only takes you out of the crafting interface).

    Anyhow, I'd certainly appreciate being able to setup somekind of way to make automatic crafting. I wouldn't mind it having a higher chance of failure if I can avoid spamming enter and arrow up for 2 hours just for some shards. Perhaps they can keep flagging accounts to notice if some users are doing this 24/7?

    Edited to separate first sentence from rest of paragraph.
    (0)

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