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  1. #11
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rokien View Post
    Only if you make a ffxi ui~ I'll be down for that.
    I'll put this at third on my list (with the caveat that it will get pushed down by anything else interesting that comes up). Right now it's:

    1.) One button view all (full screen) chat window [al la FFXI]
    2.) Second Monitor full screen map [if possible].
    2.5) custom party unit-frame [3.5 because it depends on motivation/time allowing]
    3.) Full on FFXI mod.
    (0)

  2. #12
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I wouldn't blame SE if they wanted to focus on making their own standard UI the best it can be before player's start shifting their attention to making addons for it.

    I mean it would be a little disheartening if that, during beta, where SE needs lots of feedback for adjustments and improvements, players instead just start making addons to compensate for shortcomings. One thing at a time, yeah?
    (1)

  3. #13
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Inaaca View Post
    I mean it would be a little disheartening if that, during beta, where SE needs lots of feedback for adjustments and improvements, players instead just start making addons to compensate for shortcomings. One thing at a time, yeah?
    It's not really an either/or kind of thing. If they've done it "right" - which under Yoshi-P's leadership I have no reason to believe they haven't - the API should already be well established since it is part of the fundamental building blocks of the GUI (even for them).

    Releasing API docs would take almost none of their time, and would give them a new pool of player input to draw from. Not to mention, if they really wanted 5 stars, they could open up a add-on submission form and steal our ideas for the main UI in beta. I don't mind, seriously SE, take any and all of my ideas (for FFXIV).
    (2)
    Last edited by Hulan; 09-13-2012 at 03:08 AM.

  4. #14
    Player
    Randelmire's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    342
    Character
    Macaroni Love
    World
    Siren
    Main Class
    Gladiator Lv 80
    For the map on 2nd monitor, worst case scenario I guess an addon could export player position and current location to a XML file every 1 to 5 sec, or maybe directly send info to an external software that would display map + current position.
    (0)

  5. #15
    Player

    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    22
    What the UI is written in and utilizes will be completely different than what we'll have available to us. Example: RIFT uses Scaleform, but the entire Addon API is Lua.

    If they're doing it right, we won't be touching Scaleform at all and will be locked in a sandbox playground that they establish after they've flushed out the feature set of the base UI. I'll be very, very surprised if it isn't Lua that will power the Addon API. Do they have an idea of what they want to give us access to? Sure, but I honestly don't expect anything solid until well after release.

    Maybe, maybe, we'll see some of it during beta, but I doubt it'll be available at launch. If it is, I expect it to be very basic.
    (0)

  6. #16
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hulan View Post
    Releasing API docs would take almost none of their time, and would give them a new pool of player input to draw from.
    Yes and no. Exposing API to users/3rd parties means you have to account for any securities/vulnerabilities in it. There's more work that needs to be done there besides just opening it up and documenting it. But

    Not to mention, if they really wanted 5 stars, they could open up a add-on submission form and steal our ideas for the main UI in beta. I don't mind, seriously SE, take any and all of my ideas (for FFXIV).
    I've said it before and I'll say it now. Opening up the API does the vast majority of the work for SE. Design, collecting feature requests, testing, refinement, etc is all crowd sourced -- done by the community. All they have to do is take the popular/useful addons and implement them as is into the default UI once in a while, and they'd be able to keep an up-to-date, competitive UI with much less effort.
    (2)

  7. #17
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Not to get into a debate, but yes, of course we won't be touching Scaleform itself (just the functions it exposes). But I disagree point for point on the "right" way being segregating the player API and developer API. Uniform development environments offer innumerable advantages. Similarly, if they don't want us (Add-on developers that is) to have access to a set of functionality, it means that that is functionality they do not intend players to have. Meaning their UI won't need access to that data either. Special cases only lead to headaches.

    Either way, be it Lua or Actionscript, the point still stands. Giving developers more time, even with a beta interface, would do them and us a world of good.
    (1)

  8. #18
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Wolfie View Post
    Exposing API to users/3rd parties means you have to account for any securities/vulnerabilities in it. There's more work that needs to be done there besides just opening it up and documenting it.
    While true, these are steps they should have already taken/considered when first developing the UI API much earlier in the development cycle. Though I will admit... This being Square Enix's first real step into open source, I do expect a few... hiccups... early on. All the more reason to let us at it in the beta so we can do our damage and they can respond and learn.
    (0)

  9. #19
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    They SHOULD be doing some open API betas, yes. But since I'm totally skeptical about SE's abilities, I don't want them to just flip that switch on or have it on during the ARR beta, since problems introduced by insecure API can totally f**k up more conventional testing and debugging.
    (0)

  10. #20
    Player
    Signy's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah.
    Posts
    329
    Character
    Signy Ragnarok
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I really hope SE don't use scalaform...

    I have bad experience with it on MMOs...
    (0)
    I'm the Princess of the Night~~


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