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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    My suggestion would be not concerning the drop rate itself... more on the drop system for the primes.

    It should be part of the booty, so you can pass on the item, if you do not need it.
    so the chance is much higher that really the one gets the item, who needs it for his job.

    what do you think?

    Quote Originally Posted by Rak_Boy View Post
    it'll have to increase the drop rate

    But not to the point that u'll get the drop in every fight/battle/dungeon ... at least to a point which is "Reasonable" .

    i had almost the same idea.. starting for example with 5%-10% drop rate it should increase to maximum of 20% or whatever, when you killed him more than 20 times (just an example)

    thats a question of balancing.


    Quote Originally Posted by lololink View Post
    so that everyone can at least get 10 loot / week
    oh hell no.. it sounds like item inflation. horrible idea. and we know... in wow these items are worth only till the next patch /addon... then i prefer the way of FFXIV much more lol
    (1)
    Last edited by Tonkra; 09-13-2012 at 12:54 AM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Tonkra View Post
    My suggestion would be not concerning the drop rate itself... more on the drop system for the primes.

    It should be part of the booty, so you can pass on the item, if you do not need it.
    so the chance is much higher that really the one gets the item, who needs it for his job.

    what do you think?




    i had almost the same idea.. starting for example with 5%-10% drop rate it should increase to maximum of 20% or whatever, when you killed im more than 20 times

    thats a question of balancing.
    Great so long as people cant turn them in for seals. I can imagine the drama over that.

    Leeroy pass the sword over! I just watched you fight ifrit with his sword!
    Uh.. no dude I need teh seals...
    !%@!#!


    AS to the growing loot % I think its a must go solution (there are other solutions of course, but one needs to be applied - I'd much rather know I've got 3 more kills before weapon rather then "who knows maybe never").

    The trick is to create the median/mean amount of fights you want - and rather then using that as a % you then build a scenerio around that where each fail grows % till its impossible not to get the weapon. This would require making the initial % lower though - and probably an exponential growth curve that starts out slow.

    Basically rather then 5% weapon drop (meaning 5 of 95 get it) with a vast range on how many fails till item, you want to reduce the range but keep a similar item drop.

    I'm not sure if it would prolong content but it would for sure make it easy for devs to track the completion of content - since loot would be a better source of whats going on and what will probably continue to go on (less people will give up, or not be interested because its a for sure event).

    Also people would no longer feel like they are wasting their time - at some point - it will happen and each time is going to make that point closer.
    (1)
    Last edited by Shougun; 09-13-2012 at 01:12 AM.

  3. #3
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    You guys are crazy, I did ifrit like 9 times without more than 1 totem and 0 weapons and I STOPPED
    (0)