Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22
  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    "100% drop rate for token", problem solved.

    10 or 20 tokens for a weapon (40 for Garuda is far too much)
    (1)

  2. #12
    SE did have a better system for it:

    http://wiki.ffxiclopedia.org/wiki/Trial_by_Fire

    However people would be pissed if SE used things from FFXI (even though they have been.)
    (0)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Reynhart View Post
    "100% drop rate for token", problem solved.

    10 or 20 tokens for a weapon (40 for Garuda is far too much)
    I've always had mixed feelings about tokens - Id jump on this idea over the current system though.

    (Mixed feelings because tokens dont feel very immersive to me - its like "obviously patch job solution token" - perhaps if he dropped "tokens" (not called token though) and they where a crafting material that you could then make a weapon with - that would seem to me like it belonged more)

    Wish they could just make a smart loot system that doesn't give you a weapon you cant even hold onto. Had a friend with one weapon in his repair / bazaar thing and one in his inventory - third one dropped to him (all in our same runs against Ifrit). Seriously..?

    Gtfo RNG
    (0)
    Last edited by Shougun; 09-13-2012 at 01:22 AM.

  4. #14
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    not more immersive than killing a boss 30 times in a row
    (1)

  5. #15
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by lololink View Post
    not more immersive than killing a boss 30 times in a row
    I got owned.. !

    Agreed lol

    Would be nice to hear what SE feels is a solution to the current system.
    (0)

  6. #16
    Player
    Malix's Avatar
    Join Date
    Mar 2011
    Posts
    209
    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    The current system is to kill time b4 2.0 pretty much
    (0)

  7. #17
    Player
    Malix's Avatar
    Join Date
    Mar 2011
    Posts
    209
    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Reynhart View Post
    "100% drop rate for token", problem solved.

    10 or 20 tokens for a weapon (40 for Garuda is far too much)
    40 totems is only 20 runs its not that bad actually.
    (0)

  8. #18
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Malix View Post
    40 totems is only 20 runs its not that bad actually.
    Indeed.
    I forgot that Garuda drops two tokens per win...mainly because I've never done the fight
    (0)

  9. #19
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    You guys are crazy, I did ifrit like 9 times without more than 1 totem and 0 weapons and I STOPPED
    (0)

  10. #20
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    SE did have a better system for it:

    http://wiki.ffxiclopedia.org/wiki/Trial_by_Fire

    However people would be pissed if SE used things from FFXI (even though they have been.)
    I liked the system of fighting the summons in FF11 every day if you wanted to. I can't see them using this for any significant content they plan on bringing out though, since they probably don't want to hand out guaranteed loot everyday and then people get bored after a couple weeks.

    Garuda was a step in the right direction with getting totems every fight and still having a chance to get an actual item drop.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast