Page 22 of 31 FirstFirst ... 12 20 21 22 23 24 ... LastLast
Results 211 to 220 of 309
  1. #211
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    It comes down to what could, and could not, be done with the old engine (old animations and their coding) and what the new engine can do and what it is capable of.

    I like the animations we have currently. the attack, running around, it all feels very fluid and real. even casting.

    Animation lock is an issue, becuase the way it is written and looks now, is when you cast or do an action your legs are not moving.

    this can be fixed by sliding. IE you can move even though your legs aren't moving, or you can overwrite the animation with running. IE: you can complete the cast still, but you lose the animation because you are moving.

    I think this is where some people are confused, and are tieing these animation to animation lock. I personally am Ok with sliding. I'm also ok with animation lock. but I also agree that things could be better paced. I dont' believe that speed means good pacing either. so just saying 'combat is faster' doesnt mean it is better paced. if each fight takes 30 seconds on average and is boring. I'll be bored playing. i'd prefer 3-4 minute fights that are action packed and entertaining, but I understand some people don't feel the way i feel. they'd rather just stab a mob in the face and be done with it. I used to lose myself for hours playing FFT. the fights there took a long time sometimes. but i wouldn't say there had poor pacing.

    A lot of gamers covet twitch reflex. so they like things fast, micro-second reactions. etc. i don't think this type of gameplay has a place in the MMORPG world. in a game like Mechwarrior or League of Legends I can see it being important. but i don't really feel that my FFXIV needs to be super fast paced.
    (3)

  2. #212
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nyx View Post
    I am mostly worried about the back pedaling. I often run backwards with my camera facing a mob (like on ifrit and chimera when I am dodging voice of the dragon) I dont want to lose being able to run into my camera XD
    They said awhile ago that there was going to be a special camera view that lets it look behind you. I'm guessing this is for people that are used to running backwards or kiting.
    (0)

  3. #213
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dawiichan View Post
    They said awhile ago that there was going to be a special camera view that lets it look behind you. I'm guessing this is for people that are used to running backwards or kiting.
    Rear-view mirror modes are no better than backpedaling.

    People want to be able to turn around.
    (6)

  4. #214
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I want to be able to turn around. That honestly is a deal breaker for me. I don't like backpedaling.
    (5)

  5. #215
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rokien View Post
    What are you even, what? That's the worst argument ever.
    lol no it's not because I understood what she was saying, what makes FF distinquish itself from other rpgs and aesthetically unique? Okay animations and graphics are one, but all games have that, so not unique, but what is true FF aesthetics? What makes us love FF and need it in to make it unique? I bet if you took a poll, Moogles, Cid, Airships, Chocobos, Jobs (WHM BLM DRG) make it a FF. So that is the Aesthetics FFXIV needed and we got them. It is what makes us want to play a FF and makes it a good FF. When we got 1.0 we didn't get those aesthetics, we just got a game in a world that made me feeling for about 6 months... This doesn't feel like a FF at all! But oh it sure looks pretty! but it was not a FF, aesthetically!
    (0)
    Xeto Milanti Bei

  6. #216
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,034
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Why does this whole concept of "THE ANIMATIONS" revolve around the assumption that they didn't do a cost-benefit analysis of having it and decided it was better to drop the little stumble and strafe and just have us jog, walk, n' stop? Would opting to keep something we already have at the cost of desired progress not be a worse back-peddling?

    And furthermore, if this breaks your game play experience, how the hell did you even make it this far into the Final Fantasy XIV Experience?

    The poor quality of this game's origin has really given us quite the entitlement. If you went back to 2010 and told me that one day, the most rage in FFXIV would be caused by grass and strafing animations, you'd be laughed off the face of Eorzea.
    (3)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  7. #217
    Player
    Sawyer's Avatar
    Join Date
    Jan 2012
    Posts
    5
    Character
    Sundance Kid
    World
    Faerie
    Main Class
    Botanist Lv 60
    Tanaka was ahead of his time!

    I'll miss you FFXIV 1.0 aesthetics!

    /petition signed!
    (6)

  8. #218
    Player
    Sabaku_Usagi's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominisa
    Posts
    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    I bet the back pedaling is so black mages can't insta-cast thundara while running away from you in PVP
    (0)

  9. #219
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Anonymoose View Post
    Why does this whole concept of "THE ANIMATIONS" revolve around the assumption that they didn't do a cost-benefit analysis of having it and decided it was better to drop the little stumble and strafe and just have us jog, walk, n' stop? Would opting to keep something we already have at the cost of desired progress not be a worse back-peddling?

    And furthermore, if this breaks your game play experience, how the hell did you even make it this far into the Final Fantasy XIV Experience?

    The poor quality of this game's origin has really given us quite the entitlement. If you went back to 2010 and told me that one day, the most rage in FFXIV would be caused by grass and strafing animations, you'd be laughed off the face of Eorzea.
    Everyone understands that they did a cost analysis and decided to drop them.

    What people are missing is a lot of people are saying "Hey SE redo your analysis because this important to us"

    Users are allowed to do that. Feature is gone, the feature was important - thus a petition to bring the feature back.
    (3)

  10. #220
    Player

    Join Date
    Jul 2012
    Posts
    52
    i thought you were posting on your other name Mizukage
    (0)

Page 22 of 31 FirstFirst ... 12 20 21 22 23 24 ... LastLast

Tags for this Thread