Quote Originally Posted by Alhanelem View Post
This isn't about animation lock, it's about having actions take place at a time that makes sense (e.g. coincides with the attack animation taking place). Having unnecessary animations play before the attack animation absolutely will slow things down, even without animation lock. It wouldn't block the action from taking place like the game currently does, but it would still result in a delay in response.
i see what your saying but again, its fixed with the exact same thing that eliminates animation lock. if animation can be canceled, you can cut that polish animation anywhere to execute your action without lag or delay. there arent many polish or unnecessary animations in battle anyway, its all just movement and actions, so thats not actually what im hoping comes back, what i really wanted is that out of combat animation polish to be there. battle should be quick and responsive, but out of combat shouldnt have to suffer because of that.