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  1. #1
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alhanelem View Post
    people would seriously rather have jiggles and wiggles delay their actions than have more immediate response?
    i can tell you didnt read my recent posts.
    there is no reason that these jiggles and wiggles should be delaying any actions. they chose not to spend time making it right.
    in the old engine it was a limitation, in the new engine it shouldnt be more then a task that needs to be completed.
    (6)

  2. #2
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by IveraIvalice View Post
    i can tell you didnt read my recent posts.
    there is no reason that these jiggles and wiggles should be delaying any actions. they chose not to spend time making it right.
    in the old engine it was a limitation, in the new engine it shouldnt be more then a task that needs to be completed.
    See post above yours. You dont know what your talking about. Its not at all as simple as you seem to think it is. They are the largest and one of the most successful gaming companies in the world. There is a reason they do the things they do, its not just to piss off whiney gamers that like to cry over animations.
    (0)
    Last edited by Biggs; 09-13-2012 at 02:47 AM.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    which eliminates animation lock.
    This isn't about animation lock, it's about having actions take place at a time that makes sense (e.g. coincides with the attack animation taking place). Having unnecessary animations play before the attack animation absolutely will slow things down, even without animation lock. It wouldn't block the action from taking place like the game currently does, but it would still result in a delay in response.
    (0)

  4. #4
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alhanelem View Post
    This isn't about animation lock, it's about having actions take place at a time that makes sense (e.g. coincides with the attack animation taking place). Having unnecessary animations play before the attack animation absolutely will slow things down, even without animation lock. It wouldn't block the action from taking place like the game currently does, but it would still result in a delay in response.
    i see what your saying but again, its fixed with the exact same thing that eliminates animation lock. if animation can be canceled, you can cut that polish animation anywhere to execute your action without lag or delay. there arent many polish or unnecessary animations in battle anyway, its all just movement and actions, so thats not actually what im hoping comes back, what i really wanted is that out of combat animation polish to be there. battle should be quick and responsive, but out of combat shouldnt have to suffer because of that.
    (7)

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