What are you even, what? That's the worst argument ever.
Say what again!!!
I said what what~
See, I was trying to be nice before when the other thread came about, I didn't post in it, because I was giving it the "alpha benefit" They kept on saying, this is pre alpha blah blah blah it will get better blah blah balh. So, I for once didn't jump the gun and kept quiet. Though, that quiet can no longer be.
Last edited by Rokien; 09-13-2012 at 01:34 AM.
So then you'd be ok with it if SE made a fan-freaking-tastic game with all the bells and whistles of modern MMOs, all the neato gameplay factors, and all the UI upgrades but it looked like FFVII polygons? That's a game I'd like to see. And then not play.
You're still confusing graphics and aesthetics.
Dan, from that video that you still haven't watched: "Graphics are simply the technical rendering techniques that allow us to display a particular image on screen.....Simply put, graphics are all for more fidelity....basically it [fidelity] means more detail."
"Loosely put, aesthetics is the style of the game. Aesthetics are the emotional context of the experiences. They encompass every aspect of the game from sound, to mechanics, to music..."
SE is even mentioned in the video.
"If Final Fantasy and Gears of War have taught us anything, it's that you can create semi-realistic humans with a stylized theme if you put your mind to it."
(This alone is the speaker saying that they [SE] have had beautiful aesthetics AND amazing graphics without sacrificing gameplay.)
From dictionary.com: Aesthetic--pertaining to, involving, or concerned with pure emotion and sensation as opposed to pure intellectuality.
Graphic--depicted in a realistic or vivid manner.
Do you see how these are not the same? Do you see how you are interchanging them? We have beautiful graphics in ARR; no one disputes that. We have done away with aesthetics as far as our character goes. You cannot tell me this isn't true. We have dev. interviews that say so. We have community reps saying so.
Like I said earlier. ARR isn't one step forward and two steps back. It's a genuine improvement. I'll still play it, at least for a little while to try it out. However, it did take two steps in a weird, awkward, bilateral, non-planar direction and they're going to be sore when they realize it was likely a bad move.
no one noticed the moogles hat kinda floats when the moogle jumps then fall down over his head. I thought that was cute.
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Wolf, get off your video and symantics.
I said aesthetics, I meant aesthetics.
Epic nonsense. Once again, taking away a few simple animations will not do away with aesthetics. In my other post I illustrated how the animations in 1.0 are total garbage. Half the time, you can't even see them. Sometimes characters will slide or skip or freeze because of improper processing or just because the amount of activity causes the PC to cut corners while delegating resources.We have done away with aesthetics as far as our character goes.
I would rather SE make strategic decisions to cut a few animations so that my computer can spend it's resources displaying the animations that are left.
I think we're losing very little of what we could have lost in this endeavor. I think asking SE to preserve every graphical aspect of the game that we thought was pretty is just being demanding and silly. They're taking it out, they may add it back in later... but who knows.
Last edited by HiirNoivl; 09-13-2012 at 01:50 AM.
Pretty sure, you didn't read it.
When you redo do All the Coding in FFXIV: ARR the code itself has to be compatible with the game. the Original Coding for FFXIV 1.0 is gone wiped out like it never existed, FFXIV 1.0 coding will not work in FFXIV: ARR. If the Coding was transferable and wouldn't cause errors, then They could keep animations without worrying about time. In a 2 year span you have to think which has to take Priority.
Gameplay? Animations? Content? Maps? You can't fit everything you want in a MMO in a 2 year span. While I agree they should keep the Animations, you have to look at it as.. which would be best for FFXIV:ARR as a whole. I'm sure you can make 1,000 things that would be considered worthy of being in an MMO, but when you have 2 years to do it in.. you have to choose what goes in .. and what does not.
I hit like for 1 reason only, because in the long run I do expect animations to evolve and get better.
Also another person has said in the other thread, why can't mages cast while moving, why do they have to stay still and not the front lines.
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