you don't get it do you? its on purpose so your char doesn't stand there for half a second turning before it even starts moving while something that can oneshot it is about to spawn underneath it


Why do ppl keep thinking that animations must carry their orders out to the end? With the lag issue gone, animations can simply be overwritten/replaced by the next command input.
Last edited by Zaireeka2025; 09-12-2012 at 04:48 PM.
Then why have animations at all?
It is just seconds on top of seconds of wasted time when all is said and done.
Why have a walking animation? or a flourish when you swing your weapon? an action when you consume a meal? or little hop when you encounter a small obstacle?
What is the point of having Intricate weapon skill animations? Why should they be different? After all.... that is just another wasted second, maybe even two!, when i could just as happily push one button and the action/movement/WS could be triggered, executed, and hit the target all in the exact second i wish, with the little elvaan sod just standing there like a brick wall!
Oh, the excitement.... it its too much for me.
Player
Exactly, instead of playing FFXIV, we could all JUST DO MATH instead!Then why have animations at all?
It is just seconds on top of seconds of wasted time when all is said and done.
Why have a walking animation? or a flourish when you swing your weapon? an action when you consume a meal? or little hop when you encounter a small obstacle?
What is the point of having Intricate weapon skill animations? Why should they be different? After all.... that is just another wasted second, maybe even two!, when i could just as happily push one button and the action/movement/WS could be triggered, executed, and hit the target all in the exact second i wish, with the little elvaan sod just standing there like a brick wall!
Oh, the excitement.... it its too much for me.
8000hp - 1356 points of damage from my weaponskill = 6644hp to go!
I'm having fun!
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