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  1. #11
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    I'm going to copy/paste/edit what I last posted from the downgrade thread...

    While many of you here are arguing about whether the animation and gameplay affect each other in any meaningful way, I'm left wondering one simple question:

    Why is it that ArenaNet has no problem coding Guild Wars 2 avatars with fluid stop/land animations while still maintaining lag-free gameplay? Here's your example. Also notice that, at about 5 minutes in, even in battle there is still somewhat of a foot positioning animation of about 1-2 seconds. Doesn't affect gameplay at all. Explain that SE. While I agree that GW2 animations are unattractive, ARR animation would obviously be much better of course. The main thing is that animation doesn't have to affect gameplay when there is solid proof another game is doing it. SE copped out with their "gameplay focus" response (nothing personal Rukkirii... I have a cyber-crush on you).

    Basically, if GW2 can do it, why the $%@# can't FFXIV?! SE needs to look at GW2 and stop looking at WoW for this and many other reasons.
    (12)
    Last edited by Zaireeka2025; 09-12-2012 at 03:35 PM.

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