How is a mechanical jutting around a more fluid experience? Speeding up the ease on the animation or simply allowing you to cut out of the animation with another movement would be a simple way to make it work with faster controls.The animations were never that great to begin with, they are okay but really come off as clunky and sluggish. I for one am glad to see they are going away for a more fluid moving game. I don't want to turn left and then watch my character herp derp his way slowly to the left. He should be turning as soon as I hit the button as should my camera.
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