They need to get it out as fast as possible huh?
Sounds familiar.
And an option to switch them on or off would be out of the question?Then someone else posted that not only is this for "Gameplay" when it comes to motions effecting battle, but the cost of processing stop motions in crowded areas would be too much for the game to play well on lower end computers which YoshiP has acknowleged is one of the goals of ARR.
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