Quote Originally Posted by Alhanelem View Post
You shouldn't have to conciously cancel animations. Everybody wants their actions to go off as soon as possible, so who wouldn't try to do that? It makes a lot more sense to just not have the animations that everybody will cancel in the first place.
i think this might have been something i said but not sure because the poster isnt included in the quote.
canceling is not something you have to do manually, it happens automatically by excecuting another animation, it could be an action, a movement, or anything else.
just like when your casting a spell (during the part when your able to move without animation lock holding you)
and you run away in another direction, thats canceling the cast animation to make the run animation play, you didnt manually click something.
thats why there should be no problem with keeping these animations. both gameplay and visuals can be great without conflicting each other and have no downside