Quote Originally Posted by IveraIvalice View Post
im saying that i dont want the action to be preformed before my animation even plays, it sounds like thats what your wanting, because the little extra animations can and should be able to be canceled, which eliminates animation lock.


i didnt say that they are just trying to piss people off, what they did was a smart choice, IF they had to choose between polish and gameplay. gameplay wins, theres no doubt. but there is no i repeat NO technical reason why both shouldnt be possible, polish and gameplay can be achieved. they chose gameplay because of time constraints.
they dont have time to do polish and gameplay. thats why they chose what they did.
from a technical standpoint its good, from an overall standpoint, meaning the overall finished game, its not good, it makes the game look unfinished
I agree with everything your saying if this was a normal situation in which they had 5 years to work on the game. Given the ridiculious amount of time they recreated this game in from the ground up, I would say that, from what I have seen so far, they did a pretty smokin job in the short time they had to work with. That being said, the developers even stated in the hour long video that they didnt even want to show what they had developed at gamescon because it doesnt accuratly portray what the game will look like a few months from now. Never have I heard a developer say anything close to that during a press conference. I think everyone needs to just relax on the whole issue until AT LEAST the beta begins and we get a better idea what we are looking at as far as a finished product goes. Gamescon was barely a month ago, and it looks like they have a few more months of development before we see a beta.