Quote Originally Posted by Starlord View Post
If the Coding was transferable and wouldn't cause errors, then They could keep animations without worrying about time. In a 2 year span you have to think which has to take Priority.
thats not really true, it would be if you were copying game assets as a whole, but the animation exists in a file seperate from the game engine. the animation itself was created in another program which they undoubtedly have the file to. and that can be transfered to either the old game engine or new game engine no problem. the code is what cant be, and thats the only thing that would need to be changed/ updated/ worked on at all, to get the old animations being used in the new game engine. so your about half right