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  1. #41
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    I miss sneak/invis/tractor/warp/teleport a lot.

    Would rather have spells than stupid menu options, so boring and lazy imo.
    (2)
    Last edited by leomax; 09-13-2012 at 06:20 AM.

  2. #42
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by leomax View Post
    I miss sneak/invis/tractor/warp/teleport a lot.

    Would rather have spells than stupid menu options, so boring and lazy imo.
    +1 to tractor XD

    Return (warp) should be always active - because they dont use a graveyard system you can just "blood warp" to always return.

    That or they should make you revive at the nearest crystal - then returning would have value.

    As it stands if return is on a timer thats fine just equip a crappy weapon take off your clothes and die on the nearest monsters.
    (0)

  3. #43
    Player
    Nimoy's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    11
    Character
    Nimoy Riese
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by leomax View Post
    I miss sneak/invis/tractor/warp/teleport a lot.

    Would rather have spells than stupid menu options, so boring and lazy imo.
    I couldn't agree more! I hate that all characters seem to be able to do everything now. No one is special anymore.

    Plus, there was nothing scarier than standing right next to a mob and seeing "the effect is about to wear off" pop up! They added a lot of tension to the game.
    (1)

  4. #44
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Tractor is way old school. Would rather see a raise or raise ability that transports the corpse to you upon raising.
    (2)
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  5. #45
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    Well sneak is ot an issue, everyone has it, except to true sound mobs.

    Invis would be nice.
    (0)

  6. #46
    Player
    lynex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Kiandra Lilly
    World
    Titan
    Main Class
    Pugilist Lv 50
    no thanks hated having to get potions all the time

  7. #47
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Warp. Cudgel.

    On a serious note, it's not sneak/invis/etc that i miss persay... but rather the necessity of sneak and invis to mine the rare elemental and adaman ores of Ifrit's Cauldron. I always enjoyed this aspect of risk/reward in the gathering of materials in FFXI as compared to FFXIV where the only risk in obtaining Darksteel/Gold Ore+1 lies in the time wasted spamming enter.

    Honestly this was to me one of the funnest challenges of XI, not to mention the mystery of moghouse gardening and chocobo digging...
    (1)

  8. #48
    Player
    RudyFails's Avatar
    Join Date
    Jun 2012
    Posts
    99
    Character
    Rudy Fails
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I don't miss them. There are two effective methods that work fantastically in place of them.

    If I see a bunch of yellow dots starting to pick up speed in my direction: "SHIT, GUN IT".

    If I can't decide how to get through a bunch of mobs without aggro: "FUCK IT, GUN IT".

    Works every time.
    (0)

  9. #49
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Matsume View Post
    but rather the necessity of sneak and invis to mine the rare elemental and adaman ores of Ifrit's Cauldron. I always enjoyed this aspect of risk/reward in the gathering of materials in FFXI as compared to FFXIV where the only risk in obtaining Darksteel/Gold Ore+1 lies in the time wasted spamming enter.

    Honestly this was to me one of the funnest challenges of XI
    Agree 100% I miss this as well greatly.
    (1)

  10. #50
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Feel like these ridiculously high-level monsters are in places specifically to keep players out because the developers didn't want players out there to begin with. Anyone who does manage to get to locations like these guarded by such monsters were lucky and probably would have used that luck better with some drop rates in this game. <_<


    What if the monsters at these locations were truesight and truesound? All the sneak and invisible in the world wouldn't help and then we'd have complaints about truesight and sound vs. no sneak/invisible.
    (0)

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