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Thread: Rift

  1. #11
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    kukurumei's Avatar
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    Yes there wouldn't such a big problem if FF14 was stable. Then it would be a rivalry shake hands on different approaches.

    But right now FF14 is on a death bed and Rifts is not. No matter how you slice it FF14 is doing something wrong, Rifts is doing something right. That's the point.

    It's less about styles then it is about what works so you need rifts to be in the picture, almost any single MMO can slap around FF14 as of right now.
    (1)

  2. #12
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    rhumu17's Avatar
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    Rhama Roulee
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    I just want to say that this is exactly how I feel too. I love this game and the potential it has to become great so I am going to play it and support the community and the dev team, because if they lose our support, this game will never become what it could be.
    (0)
    I seemed swinging in a mighty rhythm through orbit vastness. Sparkling points of light spluttered and shot past me.

  3. #13
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    Xatsh's Avatar
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    Xatsh Vei
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    Quote Originally Posted by kukurumei View Post
    Yes there wouldn't such a big problem if FF14 was stable. Then it would be a rivalry shake hands on different approaches.

    But right now FF14 is on a death bed and Rifts is not. No matter how you slice it FF14 is doing something wrong, Rifts is doing something right. That's the point.

    It's less about styles then it is about what works so you need rifts to be in the picture, almost any single MMO can slap around FF14 as of right now.
    Rift has success now because it copied a very successful game. And directly targeted a audience that was thirsty for a new WoW experience. "We are not in Azeroth (sp?) anymore" as a slogan for the game is proof enough of this.

    While they used something to guarantee them success (A nobody development studio sorta has to if they want to lower their investment risk), this is exactly what MMOS developers should not be doing, and Trion Worlds should be getting flamed for doing this not praised. They literally copied an existing mmo and marketed it. Nothing original, nothing new, nothing advancing for the genre, just a mix of 2-3 other mmos that where successful put into 1. Besides the World and Story the game is 100% World of Warcraft... the crafting, dungeons, quest, gear, UI, AH, Shops, PvP, Souls (almost duplicate of talent trees from WoW), and Job Mechanics are almost completly plagerized from WoW.

    The issue with Rift is all those things they copied from WoW, where done better and more fully developed in WoW. So while ffxiv is doing poorly now... I feel safe to say that rift has a higher chance of failing in the long run then FFXIV does. FFXIV has a focus on group game play and at least it seems for now the devs are going to keep it that way while adding more solo activities, this is something that keeps ffxiv apart from the rest... everything else is a solo mmo. What will happen when the players of Rift realize that it is just WoW but worse. Remember Aion for the first 3 months was "THE WOW KILLER", what happened to that game when the WoW fans realized WoW this game is not as wow as wow.

    All in all if Rift done the right thing in developement the mmo genre is royal screwed.
    (0)

  4. #14
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    kukurumei's Avatar
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    Quote Originally Posted by Xatsh View Post
    Rift has success now because it copied a very successful game. And directly targeted a audience that was thirsty for a new WoW experience. "We are not in Azeroth (sp?) anymore" as a slogan for the game is proof enough of this.

    While they used something to guarantee them success (A nobody development studio sorta has to if they want to lower their investment risk), this is exactly what MMOS developers should not be doing, and Trion Worlds should be getting flamed for doing this not praised. They literally copied an existing mmo and marketed it. Nothing original, nothing new, nothing advancing for the genre, just a mix of 2-3 other mmos that where successful put into 1. Besides the World and Story the game is 100% World of Warcraft... the crafting, dungeons, quest, gear, UI, AH, Shops, PvP, Souls (almost duplicate of talent trees from WoW), and Job Mechanics are almost completly plagerized from WoW.

    The issue with Rift is all those things they copied from WoW, where done better and more fully developed in WoW. So while ffxiv is doing poorly now... I feel safe to say that rift has a higher chance of failing in the long run then FFXIV does. FFXIV has a focus on group game play and at least it seems for now the devs are going to keep it that way while adding more solo activities, this is something that keeps ffxiv apart from the rest... everything else is a solo mmo. What will happen when the players of Rift realize that it is just WoW but worse. Remember Aion for the first 3 months was "THE WOW KILLER", what happened to that game when the WoW fans realized WoW this game is not as wow as wow.

    All in all if Rift done the right thing in developement the mmo genre is royal screwed.
    That sounds like a sore looser approach. "Just you wait..." is something in movies...

    There's no excuse for screwing up, that's all it is. Trying to bet on a last place team is exactly what it looks like, betting on a last place team.
    (0)

  5. #15
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    Reika's Avatar
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    Reika Shadowheart
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    I agree 100% with Xatash. No one deserves mad props for copy/pasting an entire game into a new one. They should have been sued instead. FFXIV and its past and current developers are way better than Rift and its developers.
    (0)

  6. #16
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    AlexiaKidd's Avatar
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    Being unique and original doesn't always mean better, taking what you have and polishing it and building on it can work, Call of Duty is proof of that. It's the same game every year just reskinned with a few new features, doesn't stop it from selling an absolute truck load though does it.
    (0)

  7. #17
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    I fail to see why emulating the best MMO is a bad thing especially for an upcoming developer. When you try something new do you copy the worst examples of it? Of course not. Stop hating.
    (0)

  8. #18
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    Rhianu's Avatar
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    Rhianu Esparta
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    I'm gonna have to disagree with this topic.

    If I had to choose between a good game that's a clone of something else and a bad game that's unique, I'd choose the former every time. Being good and fun is more important than being unique.
    (0)
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