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  1. #11
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by lololink View Post
    i don't think content for DoH / DoL would be good , crafting is something that should be a little boring but help to have better gear and other things .
    I think it works well in others mmo , you see some silver while doing a quest , you mine it and when you have done all the quests in the camp you craft some items .
    In 1.0 you can't do this because you need to change your gear entirely every time you want to gather something , i hope they add a system that auto change your stuff when you want to mine ( and remove that slow , boring mini games )
    if they add quest for DoH / DoL it will become boring , what people want in FF 14 is kill big bad monsters and epicness not have quest such like , go gather me some woods ...
    Or maybe if they add some farm creation and stuff it could be funny ...
    ... Why should crafting be "a little boring"?

    Are you like... making some compromise that you think is "necessary for the game" or something? Not everyone in XIV is into "killing big bad monsters". There *are* people who spend almost all their time crafting and enjoy it. I don't think it's quite appropriate to be so willfully suggesting they make that aspect of the game "a little boring" for those who enjoy it.

    That is the oddest suggestion I've ever seen.
    (0)

  2. #12
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    so you prefer the totally boring situation of 1.0 ?
    Crafting will always be a little boring , of course there is peoples that like that but these people won't think it's boring i speak for peoples that wants to fight and not craft 3 times more than fighting.
    I don't think there is anyway to make it no boring at all it something that break the rythm of the game .
    (0)
    Last edited by lololink; 09-11-2012 at 09:41 PM.

  3. #13
    Player
    Dhalmel's Avatar
    Join Date
    Mar 2011
    Location
    little ala mhigo
    Posts
    1,694
    Character
    Luzaf Ephramad
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    All I want for crafting classes is something like simple crafting & advanced crafting.


    Simple would be just bringing up the recipe and press "attempt craft"...something like that, dare I say it from FF11. EXP will be based of your current level and you have no chance of HQ and there will be a variable failure rate depending on your level and attributes.

    Advanced can be like the current system we have now where you can focus on quality, using different craft abilities and craft actions.


    Yes there's hasty hand but we all know that's just for quickly making up craft materials, not for exp.
    (1)
    Last edited by Dhalmel; 09-11-2012 at 11:04 PM.

  4. #14
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Dhalmel View Post
    All I want for crafting classes is something like simple crafting & advanced crafting.
    We're getting precisely that in 2.0
    (0)

  5. #15
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    For crafter content we get quests to learn some good recipes for our recipe book.
    But the main exp source would be still from crafting stuff.
    (0)

  6. #16
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dhalmel View Post
    2.0 leveling won't be focused on grinding on the same monsters repeatably like we are now with 11 & current 14. It will be quest based, so maybe it won't be needed outside of dungeons & storyline quests.
    I would just like to point out that Yoshida never said that Grinding would not be possible. He merely stated that completing quests and other content will be more effective.

    Some people like to Grind Party.
    (0)

  7. #17
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dhalmel View Post
    All I want for crafting classes is something like simple crafting & advanced crafting.
    Simple would be just bringing up the recipe and press "attempt craft"...something like that, dare I say it from FF11. EXP will be based of your current level and you have no chance of HQ and there will be a variable failure rate depending on your level and attributes.

    Advanced can be like the current system we have now where you can focus on quality, using different craft abilities and craft actions.


    Yes there's hasty hand but we all know that's just for quickly making up craft materials, not for exp.
    I'd prefer the simple crafting be something like from WoW and if you have the materials on hand you can click a button and queue up however many synths you have materials for. Simple crafting should be simple, not having to manually start a synth every time.

    Advanced crafting should essentially be what it is now; focusing on certain actions to get an HQ.
    (1)

  8. #18
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Simple crafting for NQ and average exp (like Hasty Hand)
    Crafting with skill for HQ or better exp

    It can work
    (0)

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