I Hope level-sync is available outside of dungeons so that people can party/grind more easily.
I Hope level-sync is available outside of dungeons so that people can party/grind more easily.
2.0 leveling won't be focused on grinding on the same monsters repeatably like we are now with 11 & current 14. It will be quest based, so maybe it won't be needed outside of dungeons & storyline quests.
I think if i wanted to level every Class, i would probably run out of quests.
Last edited by serendipity; 09-11-2012 at 03:06 PM.
in the 25th Anni Special Talk Shows has said that they will add more Quest to accommodate the EXP gain for all classes, so basicly you can level up all classes to max with Quest, but there will also be other things.. such as Public Events or something.. :|
I see, but I hope that grind will remain, so everyone can choose what to do freely! I'm definitely for Level-Sync out of dungeons (XI style).
fixed it a bit. Beside quests there would be storyline, dungeons and public events (maybe like the current live events?).
And level a crafter would always be grinding.
Huh! I can't believe that I have not even considered DoH/DoL in all the discussions about content based leveling. Ironically, I think where we SHOULD have more content based leveling is for DoH/DoL which we haven't heard much about, although the blanket statements about content based leveling might be intended to include those classes as well. For DoW/DoM, I certainly don't mind more content based leveling but I love grinding parties so I don't mind the current system at all.
I would just like to point out that Yoshida never said that Grinding would not be possible. He merely stated that completing quests and other content will be more effective.
Some people like to Grind Party.
I'd prefer the simple crafting be something like from WoW and if you have the materials on hand you can click a button and queue up however many synths you have materials for. Simple crafting should be simple, not having to manually start a synth every time.All I want for crafting classes is something like simple crafting & advanced crafting.
Simple would be just bringing up the recipe and press "attempt craft"...something like that, dare I say it from FF11. EXP will be based of your current level and you have no chance of HQ and there will be a variable failure rate depending on your level and attributes.
Advanced can be like the current system we have now where you can focus on quality, using different craft abilities and craft actions.
Yes there's hasty hand but we all know that's just for quickly making up craft materials, not for exp.
Advanced crafting should essentially be what it is now; focusing on certain actions to get an HQ.
Simple crafting for NQ and average exp (like Hasty Hand)
Crafting with skill for HQ or better exp
It can work
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