Page 8 of 14 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 147

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Shougun View Post
    You can make things difficult without using RNG - I hope thats what SE is aiming for in 2.0 . The RNG is really annoying, has no respect for hard work or skill - just about rolling dice.
    In a MMO without any RNG you would finish it fairly quick and be sitting around moaning about how there is nothing left to do/get.

    materia has a nice low barier of entry and ramps up as the rewards "Ammount of stats you get from gear" ramp up. I don't see what the issue with this is considering you only need single meld if that to even do any of the content the game has to offer. It's a nice way for people to spend time and actually look forward to having something to do other than idle around town. In the age of "Give it to me now" you need some sort of long term goals in the game and materia is pretty much the only one we have right now.
    (0)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jynx View Post
    In a MMO without any RNG you would finish it fairly quick and be sitting around moaning about how there is nothing left to do/get.

    materia has a nice low barier of entry and ramps up as the rewards "Ammount of stats you get from gear" ramp up. I don't see what the issue with this is considering you only need single meld if that to even do any of the content the game has to offer. It's a nice way for people to spend time and actually look forward to having something to do other than idle around town. In the age of "Give it to me now" you need some sort of long term goals in the game and materia is pretty much the only one we have right now.

    No you would not. RNG creates averages. Instead you can force the average through things like 100% tokens/costs - though you can make less obvious methods as well. (Keeping in mind with statistics % chance has an average but it also creates people who have done the run 100+ times with 1 weapon rewarded, and others who did it exactly 7 times and got every weapon. RNG is bad, it is not a good system for rewarding effort, and skill.)

    You do not, I repeat, do not need RNG for anything.

    Or like I've suggested in other threads having a progressive RNG woud work as well (for those that must have % chance). Every failed attempt exponentially increases the % and every sucess decreases the %. This keeps things unpredictable but yet at the same time, strangely predictable. (Creating a precise range of attempts required rather then a system that would say - you need to do this 20 times to get one garuda weapon from X totems).

    And materia has a high barrier of entry. Even if you find a level 1 materia you cant use it till you find someone who has done the materia quest and till you have a catalyst.
    (4)
    Last edited by Shougun; 09-27-2012 at 12:37 PM.

  3. #3
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I had an idea in line for this:

    NQ Lvl 45+ weapon would give good odds at a grade 4 materia
    HQ Lvl 45+ weapon would give great odds at a grade 4 materia
    Weapon with Grade 3 materia "hells fist" would significantly improve chances of similar family/color materia being created.

    The above effects can stack.

    Furthermore, I believe the following should be allowed:

    Spiritbonding a Sarrnga (for example) could guarantee a heaven's eye 4, which can be bound to a future Sarnga.
    (3)
    Last edited by Duuude007; 09-27-2012 at 11:37 AM.

  4. #4
    Player
    Lum's Avatar
    Join Date
    Aug 2011
    Posts
    187
    Character
    Moe Jax
    World
    Leviathan
    Main Class
    Armorer Lv 50
    RNG sucks. Give me a luck stat or get rid of the RNG. Make it a difficult task not a lucky task.
    (5)

  5. #5
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    what is the plan for status resist materia? CMIIW, but they serve no purpose currently, and also we need more freedom on utilizing materia....also introduce damage modifier based on enemy type, added elemental/debuff effect, command/ability materia,etc
    (0)
    Aion Zwei - Masamune

  6. #6
    Player
    Meta's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Meta Tron
    World
    Ultros
    Main Class
    Pugilist Lv 75
    I would not be surprised if they are withholding information to prevent a crash or standstill in the materia market. For all we know, RNG for melds could be dead when ARR launches.

    If not, eh. At least they're aware that it is not a perfect system and they are actually using some of our suggestions.
    (4)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Meta View Post
    I would not be surprised if they are withholding information to prevent a crash or standstill in the materia market. For all we know, RNG for melds could be dead when ARR launches.

    If not, eh. At least they're aware that it is not a perfect system and they are actually using some of our suggestions.
    That is a beyond excellent point, especially since what has recently already been happened from player reactions to the redenomination of gil.
    (0)

  8. #8
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    I've never in any game on any forum seen anyone complain about level capping in 3 months.
    I've never in any game on any forum seen anyone complain about gear capping in 3 more.

    I have seen loads of complaints about people having to slog through the same 5 point end game content a billion times to beat an over kill RnG system. Leaving you with a lot of complete and absolute junk in the wake of your goal. Every MMO out there ends in RnG gear grind and it lasts all of a year before they go F2P. Materia or crafting, you don't need it in this game. The outcome is written in stone.
    (2)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Ksenia View Post
    I've never in any game on any forum seen anyone complain about level capping in 3 months.
    I've never in any game on any forum seen anyone complain about gear capping in 3 more.
    You have selective reading then. It's a pretty big issue for WoW how they have gear that outdates itself every single update wiping out anything you have accomplished, the game has very few long term goals actually worth striving for.
    (0)

  10. #10
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Jynx View Post
    You have selective reading then. It's a pretty big issue for WoW how they have gear that outdates itself every single update wiping out anything you have accomplished, the game has very few long term goals actually worth striving for.
    No, you have a selective reading problem.
    Why would players in WoW complain about outdated gear if they could regrind it in 3 months, each time they got a level increase? Because they have to regrind RnG a billion times. If the gear grind wasn't an RnG war games could have decay systems and gear replacement would be normal in games. You wouldn't have the same damn sword from the moment you hit level cap until you quit or they raise level cap. People don't mind replacing gear when they can do it in a rational fashion.
    (1)

Page 8 of 14 FirstFirst ... 6 7 8 9 10 ... LastLast

Tags for this Thread