Stay away from lore item, please for the love of God stay away!And why is that? It would keep the AF gear competitive for a little while longer. Many many people want to keep wearing their gear* but its no good compared many other options. (Though most players dont realize that, its true AF gear sucks -except for a few pieces that have unique stats that are usually hard to find on a particular piece). *Unless you are a male bard.. ahahaha.
Again why against AF materia? This system I suggested takes materia back to its roots, where it was cool. When it was cool, materia never told you that just because this weapon is cool you cant put any materia in it. Just certain weapons had more slots then others. Finally as I said in that post you read AF gear would have less slots as you wanted crafting gear to be increasingly competitive to AF gear but AF gear to be at least semi competitive to crafting gear. With the suggested idea crafting items will still be attractive, they will however take more time/money* to get stronger - the higher level crafting items also have pretty great base stats too (The hippogriph Jerkin and such).
*unless you are poor or a whm you shouldnt be in your AF gear for very long once you hit 50 - I am fairly poor so it took me a while to get out of most of my AF gear (but it wasnt because I thought my AF gear rocked, it was just because I as poor.. It would be nice to actually value your AF gear for a little while longer).
Reasoning because...? You believe they shouldn't be touched...? because...? Materia in the past has never had an issue with lore - I have no idea why you insist it does now. And in technical sense all items have lore - how much of course varies, but a Vanya sash is not loreless - no item is. Buster sword and materia have sat in a tree for a long time, no one said "I will not add materia to this item to make it stronger because this item has lore".
I can understand breaking important items like AF is not ideal - as they are supposed to be one of a kind. However I have already made the counter measure by saying items will not break through materia implants.
It would be great if you are going to post that you can complete a thought and reason and not just throw out exclamation marks like it adds more meaning and importance to your sentence (it does not).
Last edited by Shougun; 09-12-2012 at 03:31 AM.
oh God
VII and XIV is not the same game. Yoshi has mention it way back that materia is only adopt the term from VII, not the concept
as for AF, not only AF is a lore item, it also a "uniform" for job. how do you expect to keep a uniform still be uniform if you able to augment it stat. and before you start with all materia is uniform, it wont be the same anymore
read Yoshi post again, he mentioned that AF was meant for new player, fresh from their 50, and wanna start the end game. its a prize from SE. thats why SE make it fix drop, not random. thats why SE make it uniform.
trying to meld it will no longer make it uniform because said new player doesnt have the time/skill/money/investment to even meld it, thus beat it purpose.
Thank you (+1'd you). Thats something I can at least think about.oh God
VII and XIV is not the same game. Yoshi has mention it way back that materia is only adopt the term from VII, not the concept
as for AF, not only AF is a lore item, it also a "uniform" for job. how do you expect to keep a uniform still be uniform if you able to augment it stat. and before you start with all materia is uniform, it wont be the same anymore
read Yoshi post again, he mentioned that AF was meant for new player, fresh from their 50, and wanna start the end game. its a prize from SE. thats why SE make it fix drop, not random. thats why SE make it uniform.
trying to meld it will no longer make it uniform because said new player doesnt have the time/skill/money/investment to even meld it, thus beat it purpose.
I disagree only because I think XIV materia system is poorly done (If i agreed with the current materia system I would have been with you . But as in my OP I have already set the bar that current system will be tossed out - thus all attached ideologies would need to be modified). Until they add really amazing base stat items, people will hardly upgrade their triple meld plus items. And when they do that there will be a larger then usual outcry that they added in new content. Also adding these amazing base stat items will cause a huge inflation of stat gain to a point where we will have +200 strength gloves and of the ridiculous like.
If they make any change to the current materia system it will =seriously= effect the market and gameplay (as making it easier will make it REALLY easy, and no one wants the current system harder). Like I said previously you can patch job the current system but its unfixable in the long term.
The sooner we can throw out the idealogy and system that runs right now and replace it with something long term supportable and less reward to lady luck the better (while maintaing the difficulty of obtaining such amazing statted gear).
Last edited by Shougun; 09-12-2012 at 04:09 AM.
sigh, why its so hard to make you understand
oh well, other will come for you, they will give better explanation
just think of this, dont you think SE havent think about this when they design, create, and then implement it?
if you think your proposal is better than SE, you should work for them
I think when you are designing such a m a s s i v e project you can easily over see a lot of things - it helps to have an outside view. Thats why games are still balancing out their classes well into there 5th and 10th anniversaries.sigh, why its so hard to make you understand
oh well, other will come for you, they will give better explanation
just think of this, dont you think SE havent think about this when they design, create, and then implement it?
if you think your proposal is better than SE, you should work for them
So have they thought about this? Maybe.. maybe not. Unless someone has a brain tap on Yoshida we dont know. Who speaking of when first came into "office" had a lot on his plate - I'm sure he hasnt gotten the chance to rest or play the game that much. Long live Yoshida~
I'd love to work for SE, I think a lot of people would lol.
(about making me understand)
I can understand what you are saying. I would like to say the system doesnt need to be changed - when I first thought about this I thought of ways that would fix the system without changing it and without making it look like a patchjob. However there are many things that cannot be changed without entirely redesigning it. And if you are going to redesigin it might as well make it fun and fix some other things on the way - like materia feeling like cheap knockoffs of the original.
When you are not grinding to next level crafts are fun - you can find many people here with crafts 50 and main classes not - there are also many aspects to crafting that come with being good at it like the sense of pride, accomplishment and even a tinge of secrecy (How do you make a Astrolabe? dunno seems pretty cool you can do it though). So I can expect some people will be like "dude crafting isnt fun" but some people do, and in another post I wrote in here SE is tweaking the crafting jobs in 2.0 to be faster paced (less grinding - less breaking). Also, people need more things to do... (sounds sad but true) - there needs to be more content to do and discover. Not all of it should have to be combat centric.
Last edited by Shougun; 09-12-2012 at 05:14 AM.
Obviously Yoshi has played Diablo and Wow. All he has to do is copy that gem system. Gear has a set number of sockets crafted and raid gear. Anyone can socket the gems/materia into your own gear. None of this running around trying to find a max level crafter of various crafts just to put materia in your gear. The idea of requiring a crafter to socket gear is too overly complex. Makes it so new players can't have any materia in their gear because obviously they won't have any crafts leveled and when starting out its unlikly that you will know someone to do it. I remember when leveling my first few jobs to 50 i didn't have any materia in gear and people wanted 100-200k to do it, people just starting out don't have that kind of money
Pretty much exactly what this suggested system is lol. Except in D3 you have an npc crafter- however in WoW you have a player crafter. Very similar to what I suggested - with only some variances in actual crafting to maintain good economy and bring more jobs together (to work together).Obviously Yoshi has played Diablo and Wow. All he has to do is copy that gem system. Gear has a set number of sockets crafted and raid gear. Anyone can socket the gems/materia into your own gear. None of this running around trying to find a max level crafter of various crafts just to put materia in your gear. The idea of requiring a crafter to socket gear is too overly complex. Makes it so new players can't have any materia in their gear because obviously they won't have any crafts leveled and when starting out its unlikly that you will know someone to do it. I remember when leveling my first few jobs to 50 i didn't have any materia in gear and people wanted 100-200k to do it, people just starting out don't have that kind of money
If they wanted to keep the breaking of gear in the game to make it so there more gear coming and going, they could give crafters the ability to add sockets to gear. Every socket added past the default amount of sockets has the chance to brake the gear.Pretty much exactly what this suggested system is lol. Except in D3 you have an npc crafter- however in WoW you have a player crafter. Very similar to what I suggested - with only some variances in actual crafting to maintain good economy and bring more jobs together (to work together).
The difference this would create is a devaluation of materia - as you would no longer break the materia and the gear just the gear - devalued materia would mean less spirit bound parties meaning less money for the crafters.
When removing the RNG (unneeded random frustrations) its easier just to back all the way out of such a breaking % system of gear (while keeping and maintaining the spirit binding system to maintain crafter worth).
Last edited by Shougun; 09-12-2012 at 06:02 AM.
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