This seems overly complicated. I agree that materia needs SOME reformation, but this is too much.
Yeah there are some minimal change ideas in this thread as well, page 2 or 3 i think. Problem with them is they introduce other economic problems.
The reason this idea appears so complex is because it is sourcing together gilsinks that would be lost otherwise. And honestly compared to the current system its not that complex its just a trade of complexity - the purpose is to reward effort and not random luck (RNG as someone put it deserves to die).
If you can come up with a simpler yet economically sound suggestion -- please -- suggest it here or make your own thread!
Last edited by Shougun; 09-11-2012 at 04:46 PM.
okay
I just reread the first post
Screw you for putting AF gear into melding consideration
You hear that!
Screw you!
And why is that? It would keep the AF gear competitive for a little while longer. Many many people want to keep wearing their gear* but its no good compared many other options. (Though most players dont realize that, its true AF gear sucks -except for a few pieces that have unique stats that are usually hard to find on a particular piece). *Unless you are a male bard.. ahahaha.
Again why against AF materia? This system I suggested takes materia back to its roots, where it was cool. When it was cool, materia never told you that just because this weapon is cool you cant put any materia in it. Just certain weapons had more slots then others. Finally as I said in that post you read AF gear would have less slots as you wanted crafting gear to be increasingly competitive to AF gear but AF gear to be at least semi competitive to crafting gear. With the suggested idea crafting items will still be attractive, they will however take more time/money* to get stronger - the higher level crafting items also have pretty great base stats too (The hippogriph Jerkin and such).
*unless you are poor or a whm you shouldnt be in your AF gear for very long once you hit 50 - I am fairly poor so it took me a while to get out of most of my AF gear (but it wasnt because I thought my AF gear rocked, it was just because I as poor.. It would be nice to actually value your AF gear for a little while longer).
Last edited by Shougun; 09-12-2012 at 01:32 AM.
I applaud your thought into this, but devs don't read this and no community rep is going to translate that entire post for them.
; ; Very true post.
I'm mainly hoping they translate a part of it so the dev team can make their own system that is largely free of RNG but doesnt mess up our economy.
Maybe I will make learning English for Japanese speakers post... h ahaRead it Yoshida Read it!
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I agree with some of the OP ideas.
Personally I feel Materia is in FFXIV only in name. It is missing that impact like it has in FFVII. Materia should grow while equipped and the stats should get better as it levels.
Yes! Materia is so lame here - very poorly treated. Not epic at all. I wish to feel huge pride having any kind of powerful materia, I will never have that with the current system in place.
I shortly wrote about materia getting a sort of spirit bound themselves where their stats are boosted and they can be used as a powerful ingredient to make a higher tier materia. This keeps materia market flooding down (consuming materia) and also makes them a bond with you. I was considering that maybe you could spirit bound them many times to get them to evolve by themselves but I dont want the market to be ruined because of it.
What do you think? I'd also like it if they could evolve through stages, but without making many many many spirit bound levels* on a materia I think it would make the materia market devalued.
*Probably just call it leveling up the materia rather then spirit bound on a materia.
Last edited by Shougun; 09-12-2012 at 01:19 AM.
I understand why rare items usually aren't meldable, but at the same time it's annoying. Why not allow melding but cap it at a single materia?
(The idea is, these rare drop items can be made with higher stats such that you get a good item without having to do anything to it, or you can choose to go for the (mostly) crafted item that is easily obtainable but you must risk breaking to make stronger than the rare item)
I understand why rare items usually aren't meldable, but at the same time it's annoying. Why not allow melding but cap it at a single materia?
(The idea is, these rare drop items can be made with higher stats such that you get a good item without having to do anything to it, or you can choose to go for the (mostly) crafted item that is easily obtainable but you must risk breaking to make stronger than the rare item)
Yeah a single materia for most rares I think would be very balanced.
A lot of high tier crafting items, that no one uses because they dont want to break them are really hard to make. This system would open them up and be great gear to use - like the vanya robe and hippogrpyh chest piece are a few mil even without any melds.
EDIT: To add upon the above, a big problem with the current system is because you can break your gear most people dont get the best gear to meld onto they get a few tiers lower because they know they will break it like crazy. This causes people to run around in triple melded woolen tights at level 50, hows that 30 defense treating you.. A lot of the time I cant tell if a player is level 30 or 50 if they have non AF gear on.
One of the things to consider with this system is that they are revamping crafting in 2.0 so that it wont take as much grind (similar to other mmorpgs) so therefore they dont need as many "easy" to make items. Make less items but make more money and exp off them. Also they are talking about removing breaking gear from crafts the same or slightly higher level then you.
Last edited by Shougun; 09-12-2012 at 01:37 AM.
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