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    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Darkillumina View Post
    I propse that once slotted materia cannot be recovered. If you want to remove one materia, say by NPC, the process should destroy all materia currently slotted. This creates a use for all materia but allows you to back out at the cost of all materia slotted.

    For example: Uber weapon has 5 slots. In those slots you have 4 tier III Str Materia's and in the elemental slot you have a {Add Fire Damage and effect to weapon}. You do a dungeon run with your buddies and get a rare materia that you want to put in that weapon. Noticing that you have no slots left you go to a NPC in order to remove the materia (for a fee). Once you do you are left with Uber Weapon with 5 open slots as the process to remove materia destroyed all 4 tier III materias and the elemental one. You then slot your super rare materia.

    This way you aren't stuck sitting on piles of materia you are constantly swapping in and out. If you want to get rid of the materia on your weapon fine, but you lose everything else attached to it.
    Ah ok, I added the cant remove part in my front page as an option ( as a last but effective resort). In my crafting idea I wanted materia to die less as it seemed to make the item itself less meaningful so instead just make a serious pyramid system lol - benefit being you can pick your materia in the process (crafting). But the negative is it introduces a major grind system lol though I personally would like to see the grind, I feel it's more reminiscent of ffvii and means tier one/two isn't going to be skipped (I said monsters can drop materia but I meant it in a very low chance way)

    One of major concerns I have from materia from spirit bound items directly(in the current system) is that you can't efficiently add new materia types without cramping the rng on the other materia types (getting what you want becomes less and less likely).

    Btw I really like the slots have characteristics idea, means placing materia in particular ways - limits and or different patterns having different effects even with the same materia set.
    (1)
    Last edited by Shougun; 11-20-2012 at 01:27 AM.

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