
Originally Posted by
Scratches
I haven't read many posts beyond/except Oki's, so forgive me if I regurgitate ideas here...
I think the melding system is interesting as is, in theory (attaching materia becomes increasingly more difficult as you attempt to attach more), but in practice... well, it's never fun losing your gear just because you wanted to improve it. I understand that just losing the materia you're attempting to meld isn't serious enough a consequence, but losing the gear is too much, I think. Why not lose all materia attached to the item upon a meld failure? That's severe enough, no?
And as far as materia procurement goes, like many others, I too feel that the spiritbond system is, well, shit (pardon my French). It props up the gear and crafting markets, sure, but is that really enough justification for encouraging players to mindlessly grind mobs (or, even worse, use less-than-optimal gear in group content) just so they can transmute that gear into some random materia that might not even be one they could use (thus perpetuating the grind)?? I certainly don't think so...
A potentially better alternative to the spiritbond system (and one that possibly makes just as much sense in the game world) would be to have materia gained through DoL gathering -- Botany, Fishing, and Mining -- would it not?
A random chance (5%?) to find a piece of materia in a tree, a rocky outcrop, or inside a fish(??) (level-appropriate, of course... e.g., lvl 1 materia from lvl 1 notes) would work, right? Or maybe even a rare/random chance to find materia on world mobs, too.
Anything but the current system... please...