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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ksenia View Post
    That's what kills it for me.
    Killing Ifrit has no meaning. He becomes a farm tool, no different than killing a deer on the road because you are forced to grind kill him 2000 times. The reason 90% of content gets turned to trash content IS RnG. You are obligated to min/max every dungeon to look for that one you can clear the quickest because the RnG has you doing it in the thousands of times.

    It's no longer about the Dungeon, it's about the grind and beating the RnG.

    To the OP: I want Materia revamped but I want it all revamped. Remember the Stat PuPs you could morph in the FF7 Submarine? That wasn't materia but that's what was given to us as Materia. How we get materia? Quests, the way it was always done. In chains, with content tied to the chain and not the ability to crawl the same 30 minutes over and over.
    I think with the system I suggested you could still have some quest materias as well and it wouldnt hurt the system. Specially if a lot of the rewarded materias are rare/ex (not tradeable or duplicated). So maybe one big quest line or main story gets you a Dalamud Materia that grants you a complex passive called heavenly momentum (each successful action increases damage sources by 5% and tp store/refresh +1 [up to a cap]). Just a random example materia.

    I think some entry level tradeable materia should be questable or obtained from monsters - thats ok. Later on you can get materia materials for recipies but to make those higher powered materias coveted, rare, and awesome (like in 7) you cant make them easy to get. And like I said you can get awesome materias as boss rewards or quest rewards and thats cool too - but like the relic quest they have to be hard or and rare/ex.

    You have to keep materia as a part of the player economy as well as it is a core piece of it. Removing it would really slow down the trade of hands of money in the economy - since players cant "create" new items like in a real world you have to keep a demand of an item to make sure that even when nothing new is coming in that at least something is coming and leaving.
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    Last edited by Shougun; 09-28-2012 at 03:43 PM.

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