Quote Originally Posted by Shougun View Post
(Another RNG is dumb example: if you have a coin, how many times do you have to flip it to get both sides?) The answer is as many times as it takes, there is not set value it could be 2 times or it could be 10,000 times.
On this tangent that RNG is is utterly evil and needs to be banished from the face of the earth. What then when you have completed everything what is the long term goal?

You kill Ifrit 10 times bam got your axe, screw ever touching him again becasue there is no reason to do so, unless it's to make a rare materia you can't get elsewhere it still puts a finite number on "HOW MANY TIMES I MUST DO ____" It essentially turns the entire god damn game into the essence of "Fetch quests that everyone hates"

Kill the Moogle king 10 times
Kill the Moogle king 20 times to get Shiny materia as well

I don't mind being able to progress while playing the game but I do like to leave some things up to chance, or at least give me a option where taking a chance can yeild better results than just slogging it out. People are so unhappy that there is a chance they might be "That guy" who gets burned by %'s and whatnot while I fear being "That guy" who didn't hop on the update wagon and can't find a single damn person to do X-new mission with because everyone is finished that shit and yelling at SE for the next patch.